Author Topic: New Graphic Archive Format?  (Read 2935 times)

Offline MKSheppard

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New Graphic Archive Format?
« on: October 30, 2013, 07:28:09 pm »
Currently, you can define a new PCK file in a ruleset; like:

Code: [Select]
  - type: XCOM_4.PCK
    width: 32
    height: 40
    files:
      0: Resources/CombatArmor/XCOM_4/

whereas you have 288 files within that folder going from xcom_4_000_0.gif to xcom_4_287_0.gif

As more and more mods are created, file #s are going to go up  -- my colored power suit mod has 2,311 :o files.

I'm wondering if it's possible to use the ZIP format (with stored format / no compression) to replace PCK  -- meaning we wouldn't need to maintain specialist tools for OXCOM modding; so our rulesets would look like this instead:

Code: [Select]
  - type: XCOM_4.PCK
    width: 32
    height: 40
    files:
      0: Resources/CombatArmor/XCOM4.zip

Offline Warboy1982

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Re: New Graphic Archive Format?
« Reply #1 on: October 30, 2013, 07:33:15 pm »
you could always store them as a single spritesheet and set the subX and subY to subdivide it, but i agree, zip/rar format support would be nice.

Offline xracer

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Re: New Graphic Archive Format?
« Reply #2 on: November 02, 2013, 03:38:23 am »
the way i am doing is doing a single sprite sheet it makes easier to manage.