Hello, after seeing luke83's recoloured Sectopod and the ingame pics of Warboy1982, I was impatient to try them.
I guess I wasn't patient enough and I decided to add them myself in OXCom 0.9.
How hard could it be? All the hard work has already been done, it was just a matter of making a ruleset.
So here's the updated mod, I hope it will spare some people the headaches I gave myself...
***********Update***********
Alright, considering its looks, I put a rocket launcher on the blue sectopod.
And I recoloured a standard sectopod to differentiate the laser/plasma versions.
I also added a smoke dispenser with 6 smoke cans.
The rocket is slightly less powerful than a hwp fusion ball but has a small blast radius, so it's quite nice if you want to spare civilians or aliens artifacts.
and I like the arc shots, you can shoot above the terrain.
delete the HWP.rul in data/ruleset and the HWP folder in data/ressources, I have updated the filepath and the graphic. (thanks to falko's python skills)
USE THE LATEST NIGHTLY.It
should be balanced and bug free.
Don't hesitate to give advice.
sectopod quick fix:
I forgot to put some sprites for the inventory.
reduce TU and increase reaction time.
now working secondary weapon ammo.
HWP v6 mod for OpenXcom
Description:
This addon includes
Hovertank/Laser
Sectopod/Laser
Sectopod/Plasma
Sectopod/Rocket
The sectopods have a secondary weapon, a smoke pellets dispenser.
The pellets are buyable.
research needed
Elerium-115, New Fighter Craft
Sectopod Construction (requires a sectopod corpse and sectopod autopsy)
Laser, Plasma Cannon
Blaster/Launcher, Blaster Bomb
manufacture
alloys, elerium and a sectopod corpse
Installation:
Extract to your data folder (.\OpenXcom\Data)
and activate the mod "SECTOPOD_HWP" within the game option.
Credits:
Warboy1982
luke83
Falko