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Author Topic: Music options  (Read 5948 times)

Offline Charly1

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Music options
« on: September 09, 2013, 08:52:49 pm »
Hi.

Just to say, decided to replay this superb game, and came across this site. Looks awesome. I am going to give it a go. Be nice not to have to rename all my guys to include their strength...

Anyway, I used to play using the music from here  https://www.xcomufo.com/x1music.html   as those remixes are awesome (although I still get misty eyed for the amiga version).

THought It would make sense to turn the music down in game and play mp3s in the background, but when I set the music to zero, it appears to turn the sound off too.

Am I doing something wrong? Is there a way around this?

Cheers

Offline kevL

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Re: Music options
« Reply #1 on: September 09, 2013, 10:10:28 pm »
here's the workaround Sup mentioned ( known issue )

Go to Downloads | extras & grab "Original Adlib Music Recordings"


unzip it to your data/Sound directory and it should be gtg. The game will use those .Ogg files instead of MIDI, and musicVolume can be set to 0 but sFx still plays

Or you can use the PS files you used to use (although oXc might not like .Mp3's -- seems to prefer .Ogg's) by copying and renaming them in your data/Sound dir ... you could even set up Zicody's coolio mishmash tracks and let oXc handle them in various ways


/tip.

[ edit ] oh & i guess use a nightly git build ...
« Last Edit: September 09, 2013, 10:16:15 pm by kevL »

Offline Charly1

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Re: Music options
« Reply #2 on: September 09, 2013, 10:42:13 pm »
Cheers bud.

Just so I am clear, there are 14 midi files, and I just need to rename the files I have to the same names eg.

GMdefend.mp3
gmgeo1.mp3


Just one other question. I have 4 geoscape tunes, and there are only 2 files in that folder. Can I rename gmgeo3.mp3 and gmgeo4.mp3 to use them?


Offline SupSuper

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Re: Music options
« Reply #3 on: September 09, 2013, 11:12:09 pm »
Yup. If you prefer there's a pre-renamed package here: https://xcom-sounds.atw.hu/

Offline kevL

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Re: Music options
« Reply #4 on: September 09, 2013, 11:29:59 pm »

Just so I am clear, there are 14 midi files, and I just need to rename the files I have to the same names eg.

just a fine pt: the 'midi' files are only 'midi-like' and they're in the old .Cat files ( and i think most of us prefer to forget about them..) Some of the other .Cat files have waves inside tho -- the sound FXs ( and w/ possibility for extraSounds in the Ruleset we can hopefully, someday, forget about them..)

Quote
GMdefend.mp3
gmgeo1.mp3


Just one other question. I have 4 geoscape tunes, and there are only 2 files in that folder. Can I rename gmgeo3.mp3 and gmgeo4.mp3 to use them?

iir, there's been talk (at least?) of doing some sort of cycling through files, but not sure if its in yet.

/cheers


Ps. i was one of the guys getting CTDs w/ .mp3 -- so I endorse conversion to .Ogg for oXc.  :)

Offline Charly1

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Re: Music options
« Reply #5 on: September 10, 2013, 12:02:46 am »
I have renames the mp3s, and they work okay. Ill keep them for now,  thanks for the links though. There does not seem to be cycling on the geoscape, same tune repeats. No biggie, as I have one track which goes on for 55 mins.

Thanks for the help guys.

Offline SupSuper

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Re: Music options
« Reply #6 on: September 10, 2013, 06:03:35 pm »
just a fine pt: the 'midi' files are only 'midi-like' and they're in the old .Cat files ( and i think most of us prefer to forget about them..) Some of the other .Cat files have waves inside tho -- the sound FXs ( and w/ possibility for extraSounds in the Ruleset we can hopefully, someday, forget about them..)
The Windows version uses actual MIDIs instead of a packed CAT file.

Offline kevL

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Re: Music options
« Reply #7 on: September 10, 2013, 09:29:14 pm »
ah, i forgot


about random Geo music. It looks like it is in: getRandomMusic("GMGEO")->play()

but am hot on the trail of a TurnCounter and my game is in State *crash right now... lol.