Use the Snakeman format for him instead of Ethereal.
I appreciate the suggestion, thanks.
Do you mean I will have to split the robed orc's upper body from the lower body ( like the snake man), and add more frames of movement animation, and put them into a snakeman spritesheet? I was hoping there was a way to just add some arm sprites to the ethereal sheet and add some code to make it work before I add the sleeves to the arms.