Author Topic: FOXC - Fantasy OpenXcom  (Read 72254 times)

Offline Nikita_Sadkov

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Re: FOXC - Fantasy OpenXcom
« Reply #75 on: September 11, 2019, 01:52:02 am »
Just an update, B__0 has been hard at work making sprites, we now have some basic Orc and Barbarians sprites!

Join us on the IDT servers and keep track of our progress:
IDT: https://discord.gg/QGGkax7
Sprites are nice, but these green orcs blend with green background  :o Still that could be a feature if you really want to tease player.

Offline Solarius Scorch

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Re: FOXC - Fantasy OpenXcom
« Reply #76 on: September 12, 2019, 11:00:00 am »
Your bow seems to be set up as 1x3. ;)

Offline luke83

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Re: FOXC - Fantasy OpenXcom
« Reply #77 on: September 12, 2019, 01:12:38 pm »
Yes, most are weapons are wrong at the moment, these are mostly my old sprites, B___o wishes to rework most of the weapon sprites in the future so i have not bothered to fix any of the old ones as im distracted by OXC Factions at the moment :)
« Last Edit: November 15, 2019, 02:34:53 pm by luke83 »

Offline luke83

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Re: FOXC - Fantasy OpenXcom
« Reply #78 on: November 15, 2019, 02:33:59 pm »
Working on the Mapset this weekend, should be interesting to see how it turns out :) Note, there is still a few Placeholder items used until some better sprites can be made ( like the Tin Roofs) Hopefully new sprites can add a little more COLOUR into the mix as right now it looks like these Peasants are Dirt poor :)
« Last Edit: November 15, 2019, 09:39:26 pm by luke83 »

Offline luke83

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Re: FOXC - Fantasy OpenXcom
« Reply #79 on: November 17, 2019, 05:35:33 am »
Work in progress shot, NOTE, many of the sprites needs to be changed so if half a roof doesnt match the other half, that is why :)


Offline Dioxine

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Re: FOXC - Fantasy OpenXcom
« Reply #80 on: November 18, 2019, 03:52:53 pm »
Another great "post-apocalyptic" map, kudos!

Offline Frenchforeign legionary

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Re: FOXC - Fantasy OpenXcom
« Reply #81 on: March 20, 2020, 06:20:57 am »
Looking cool. I always liked the medevel company/Black company type of aesthetic. ill keep my eye on this

Offline Cristao

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Re: FOXC - Fantasy OpenXcom
« Reply #82 on: January 16, 2022, 09:55:56 am »
This looks interesting. Will this be a Xcom but purely melee and range (excluding gunpowder weapons)?

Offline luke83

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Re: FOXC - Fantasy OpenXcom
« Reply #83 on: January 18, 2022, 06:30:40 am »
This looks interesting. Will this be a Xcom but purely melee and range (excluding gunpowder weapons)?

Sorry man, my Artist life became too busy so i switched to working on my FACTIONS mod, then my life became to busy so my Factions mod is still sitting there broken.....so both are in dead at the moment, not saying we never coming back, just not at the moment.

Offline b

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Re: FOXC - Fantasy OpenXcom
« Reply #84 on: December 20, 2022, 08:01:01 pm »
 Some of the completed units:



There is some other stuff done too. (eg. there's a vampire bat sprite as a silacoid replacement. )

The robed orc is held up by the fact that I don't know how to add arms to it. Drawing them is not the problem.   

Offline Dioxine

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Re: FOXC - Fantasy OpenXcom
« Reply #85 on: December 20, 2022, 09:00:46 pm »
The robed orc is held up by the fact that I don't know how to add arms to it. Drawing them is not the problem.

Use the Snakeman format for him instead of Ethereal.

Offline b

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Re: FOXC - Fantasy OpenXcom
« Reply #86 on: December 20, 2022, 11:30:18 pm »
Use the Snakeman format for him instead of Ethereal.
I appreciate the suggestion, thanks.
Do you mean I will have to split the robed orc's upper body from the lower body ( like the snake man), and add more frames of movement animation, and put them into a snakeman spritesheet?  I was hoping there was a way to just add some arm sprites to the ethereal sheet and add some code to make it work before I add the sleeves to the arms.   
« Last Edit: December 20, 2022, 11:45:36 pm by b »

Offline Dioxine

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Re: FOXC - Fantasy OpenXcom
« Reply #87 on: December 21, 2022, 02:38:35 am »
The drawing routine I meant was drawingRoutine: 1
I attach a sprite made on it as example, it's probably the easiest way to implement what you need..

Offline b

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Re: FOXC - Fantasy OpenXcom
« Reply #88 on: December 21, 2022, 04:20:49 am »
The drawing routine I meant was drawingRoutine: 1
I attach a sprite made on it as example, it's probably the easiest way to implement what you need..
Thanks.

What is that sprite from? It would seem to make a decent mage or cleric for FOXC.

Offline Solarius Scorch

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Re: FOXC - Fantasy OpenXcom
« Reply #89 on: December 21, 2022, 10:38:12 am »
Thanks.

What is that sprite from? It would seem to make a decent mage or cleric for FOXC.

It's a priest sprite, used by several mods (or close variants of it).

I am not 100% sure, but I think the original was made by Robin.