You know. Openxcom doesn't look like much on the outside. Bug fixes, and compatibility are great but its not really a sell, ya know, but wow. On the inside. It's just perfection. To think how much money fixaxis could have saved just by adding you guys to the payroll, and saying "Go!"
Well...I guess that would be true if companies still believed there are gamers with the capacity for thought which yearns for something more then % bonuses and giant campaign tutorials...
Anyway, I've lost a couple days already to my new campaign. Experienced mode, moderate ruleset tweaks to keep it fresh, added the mainstream mods. I just gotta say. The bug fixes changed the entire game.
- Smoke grenades are actually useful because the particle limit has been lifted
- Prox grenades actually work now (if I could ever figure out where to place them)
- no item limit, so I can actually bring in those complex loadouts I scheme up
- the ability to control whos in front of the transport
- and on and on and on.
Simple fixes, but now I can pull off all those strategies that just never really worked before. I just... I just...
It's so Beautiful!I just finished taking my first landed battleship from the snake people. I thought. "Oh good snake people. They are chumps. Aren't they the ones who have that giant naked dog thing as a terror unit?" No...They are not. Sneaky freaking Crysallids almost got me a couple times. Hell, I found one in the smoke two spaces away from one of my scouts. Which brought forth bad memories of my last mission when I lost my captain to a similar situation. Fortunately at this point I have some pretty badass soldiers. I got him, and managed to take the ship with no casualties, which is amazing since I almost always lose someone precious...
Oh, and I can't forget my first terror mission with those floating UFOs on day 10ish. So many casualties. I had to finish one by detonating high explosives at my poor soldiers feet or risk losing far more.
I was so dissapointed by the new xcom. All their talk about 'preserving the feel of xcom' and all they deliver is a squad-based arcade shooter prioritizing 'cool factor' rather then 'fear factor', and then they leave it completely deprived of creative space. No sandbox, no hidden mechanics. Just a pile of flat % bonuses for meeting certain objectives. Bleh. The real kicker was the soundtrack. The sound of music tracks stolen from the UFO series felt like spit in my face. It broadcasted the lack of empathy toward real x-com fans, who were never impressed by the UFO series in the first place.
Call me crazy, but I think games like x-com, MOO, and CIV actually made me smarter when I played them as a child, and that the passion I have for these old games is not just about nostalgia, but rather an innate desire to be mentally challenged rather then visually amused. I wonder if these modern remakes will ever unseat the throne of the classics even as time takes its toll.
Especially because there are guys like you out there who are willing to spend your free time completely reviving them just because you want to. If I ever see any of you in person I'm gonna hug you. I don't care if your a homophobe or a germaphobe. Your getting a hug, and thats final.