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OpenXcom Forum
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Terror from the Deep support
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Topic: Terror from the Deep support (Read 70555 times)
localSol
Squaddie
Posts: 6
Re: Terror from the Deep support
«
Reply #60 on:
July 15, 2013, 08:28:47 am »
Awesome work. I like the tftd interface graphics, I imagine the yellow-greens...putting around in one of those tiny yellow mini subs at less than walking speed at the bottom of the ocean.
And the harpoon rifle is a sun bleached yellow-green super-soaker.
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pmprog
Commander
Posts: 647
Contributor
Re: Terror from the Deep support
«
Reply #61 on:
July 15, 2013, 09:46:02 am »
This is giving me chills...
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Warboy1982
Administrator
Commander
Posts: 2333
Developer
Re: Terror from the Deep support
«
Reply #62 on:
July 15, 2013, 01:03:40 pm »
units i have covered so far:
gill man, deep one, tasoth, aquatoid, hallucinoid, tentaculat, triscene, biodrone
units i still need saves for:
calcinites, lobstermen, xarquids.
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SupSuper
Lazy Developer
Administrator
Commander
Posts: 2162
Re: Terror from the Deep support
«
Reply #63 on:
July 15, 2013, 07:39:33 pm »
Just go on any late-game mission and you'll have no problem finding Lobstermen.
If you go to T'leth you should also find Xarquid.
Calcinites are tricky as they rarely show up, maybe with some modified game to get them to spawn?
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AndO3131
Colonel
Posts: 137
Re: Terror from the Deep support
«
Reply #64 on:
July 15, 2013, 09:02:52 pm »
I only saw Calcinites in terror on passanger ship on higher difficulty (one was always in the centre room on first stage). They happened in second-third month in higher difficulties. Unfortunately, I don't have any save
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AndO3131
Colonel
Posts: 137
Re: Terror from the Deep support
«
Reply #65 on:
July 16, 2013, 12:09:07 am »
Thanks to @Warboy1982 help, there's a progress in combined geoscape - there are no holes in it.
And one combined arms screenshot
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Warboy1982
Administrator
Commander
Posts: 2333
Developer
Re: Terror from the Deep support
«
Reply #66 on:
July 16, 2013, 12:13:05 am »
your sdl_gfx needs updating
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pmprog
Commander
Posts: 647
Contributor
Re: Terror from the Deep support
«
Reply #67 on:
July 16, 2013, 12:39:07 am »
It's amazing how many people never update their libraries
Regardless, it's great work.
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Phezzan
Sergeant
Posts: 37
Twilight
Re: Terror from the Deep support
«
Reply #68 on:
July 16, 2013, 02:31:21 am »
Sometimes a distro is slow, so you have to force an update from source...
and then you find out that the distro library was compiled with (or without) a bunch of specific distro options, and now your gui is broken. So you have to go grab another machine and research the problem, only to find out the new version of the library you care about is going to require a new version of another library ... and the chain continues until you give up rather than attempting to recompile the entire gui, just to get an updated version of libinsignificant.
I'm not bitter.
P
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myk002
Colonel
Posts: 227
Re: Terror from the Deep support
«
Reply #69 on:
July 22, 2013, 03:25:56 am »
This is definitely something that I'm looking forward to. As a developer, is there something I can help with here?
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AndO3131
Colonel
Posts: 137
Re: Terror from the Deep support
«
Reply #70 on:
July 22, 2013, 10:53:15 am »
You could try to compile and run it, check colour of the screens in geoscape and battlescape. You could also make 'GUIstyle' an option in 'advanced' options menu.
https://github.com/AndO3131/OpenXcom/tree/TFTD_Support
I've attached files I use. Currently I'm slowly doing geoscape.
P.S. Added better UFO2_openxcom.zip
«
Last Edit: July 23, 2013, 10:40:30 am by AndO3131
»
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myk002
Colonel
Posts: 227
Re: Terror from the Deep support
«
Reply #71 on:
July 22, 2013, 07:19:22 pm »
I'm getting a number of merge conflicts pulling AndO3131/OpenXcom into my tree. Most are resolved easily, but what is the relationship between the BattlescapeState::_btnZeroTUs ImageButton in SupSuper/master and the BattlescapeState::_btnReserve0TU ImageButton in AndO3131/TFTD_Support? How are you and Warboy coordinating your efforts?
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AndO3131
Colonel
Posts: 137
Re: Terror from the Deep support
«
Reply #72 on:
July 22, 2013, 10:35:26 pm »
I haven't merged it yet. I'll look into it now.
It's merged, but some problems remain.
«
Last Edit: July 23, 2013, 10:08:49 am by AndO3131
»
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michal
Commander
Posts: 629
Re: Terror from the Deep support
«
Reply #73 on:
August 04, 2013, 10:58:00 am »
How's progress?
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AndO3131
Colonel
Posts: 137
Re: Terror from the Deep support
«
Reply #74 on:
August 04, 2013, 05:01:15 pm »
RL issues stopped progress on this mod, but everything I've done is on github. Currently battlescape is somewhat complete; next is geoscape.
https://github.com/AndO3131/OpenXcom/tree/TFTD_Support
Together with @Yankes we tried to introduce 32 bit surfaces to Openxcom, but I have problems getting this feature to work properly - I hope that sometime in the future engine could read unpaletted images.
https://github.com/AndO3131/OpenXcom/tree/32bit_and_TFTD_support
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Terror from the Deep support