December 1997Calendar:
- Dec 1: SunChild hires 5 Scientists. MannCo hires 9 agents to bring us up to 40 total. Sold both Carnwennan and Galatine, replacing them with an Osprey and a Dragonfly, designated Durendal and Joyeuse respectively. The swords this time are those of Roland and Charlemagne. Caliburn remains as our primary covert ops craft, and Almace will mainly serve as a backup vehicle. Durendal will be our designated Cult Killer until we get the Kitsune, assuming Kitsune comes before all four cults are destroyed.
- Dec 1.a: Spent roughly $500,000 on new equipment, with four Auto-Snipers being the largest chunk of that. After all day-1 purchases we've gone from 2.9 mil to 1.3. I could have saved a lot by not replacing Galatine, but I decided it would be better to bite the bullet sooner rather than later.
- Dec 1.b: Operations messages from Red Dawn, Church of Dagon, and Black Lotus, right on schedule.
- Dec 2: Since SunChild is about to have an active Intel Lab I transfer a number of low-profile prisoners over. This means I should be able to replace the prison cells at MannCo at some point with something more useful, though it's hardly urgent.
- Dec 3: First mission of the month is an SLF. Almace gets the honor of facing... another Reaper? This is becoming a real trend. Not that I mind, Reapers aren't difficult to take down on their own, but it's rather funny. Cavalier earned.
- Dec 4: Intel Center is up. Scientists, Agents, and Craft arrive at designated bases. MannCo welcomes Agents Fo-hai, Gallagher, Nemsadze, Jinnai, Leone, Agarwal, Matias, Tyler, and Melo.
- Dec 5: For the first serious mission of the month we get Monster Terror in St. John's, Canada.

It's well outside of Durendal's range, but within Joyeuse, so a crew is loaded up, and our Dragonfly makes her first transatlantic flight in the name of saving the world. They fly into the village to find... Shadowbats!

They're pretty easy to deal with, but they're also pretty good at killing civilians. We end up with a slight positive score, but more importantly two live captures.
- Dec 5.a: Black Lotus forward base in Hawaii. I don't think I'll be able to get that one... Caliburn checks it out, but aborts immediately. This was an amusing sight to pull up to.

- Dec 6: Information Upload finally scored from a farmer. Now we can investigate the alien language.
- Dec 6.a: Another hunting party! Joyeuse again seems the best pick for this, as an Osprey crew would simply be too large for such a small op.

This explosive miraculously did no damage and we actually managed to stun one of the aliens this time.

This one snuck up from behind and attempted to melee. Our melee was better though, so we end up with two live Anthropods.
- Dec 12: After a very quiet week, we get an Industrial Investigation in Washington D.C., a perfect target for Caliburn, which is now equipped with Spypistols. It's a very brief mission, with one pioneer as the only real threat. We take a small hit, but get out with three briefcases.
- Dec 12.a: LO WO'S HIDING PLACE FOUND!

One of my favorite missions personally. Always a little tricky to catch him. Would have liked it to come a little later, mostly because I don't yet have an X-Rat, but Joyeuse will manage with a dog. Incidentally, I think I figured out where the manor is.

We wait a turn and move out, keeping a line with the dog up front. The old fool walks right into our trap.

After that it's a waiting game as we slowly reveal and stun-rush the assassins and warriors. Lord the Dog took one knife, but otherwise we get out unharmed. A perfect mission.

- Dec 12.b: SLF near Katmandu. Almace's purview. A single Spikeboar is brought down and sent to SunChild.
- Dec 14: Some random EXALT mook had the cure for cancer this whole time. Free 100 points.
- Dec 14.a: Our first X-Rat, Lisa, joins the team.
- Dec 14.b: EXALT Forward Base in South America, again out of our range. Caliburn checked and left.
- Dec 15: In recognition of our strides in being an equal opportunity employer (Rats and Bats are just as good as Dogs), the council awards us $200,000.
- Dec 15.a: SLF in Africa. Almace again. This time it's lots and lots of zombies. It goes like any other zombie mission. Dog did good work.

- Dec 16: Cult Outpost, nice and close to home, Dagonite. I decide to load up Durandal for a test run. As I'm doing this I take the time to mark the 16 I intend to bring to EXALT HQ.

The large squad size is nice, but my luck this mission is pretty awful. A fire nade causes Fo-hsing to take some pretty heavy damage, and also makes him panic. Glad he didn't go berserk considering he's got the minigun now.

Lots of missed shots, even at decent ranges against clear conditions. A little rough overall, but we make it through and score 7 briefcases.
- Dec 17: Our first X-Bat, Tezrian, joins the crew.
- Dec 20: EXALT Search Warrent. Fun mission type from what I remember, and one that won't be available once we eliminate EXALT. Joyeuse is in range, so it's the natural choice. Mission is dark, we start working. One of the Liquidators manages to pour a light minigun into Captain Rangihaeata, who somehow survives.

The simplest solution ends up being to run in and stun-stick the minigunner. The cops and EXALT barely interact with each other. At some point I realize that there's just nothing happening, so I got back to the first corner of the map to check if there are any enemies I missed. Eventually I find a counter-terrorist firing into a back corner, which tells me somebody is back there. We run down the last liquidator and bring him down. In total 2 Liquidators and ~50k in ledgers and wads of cash. Cavalier earned, somehow.
- Dec 23: With the Assassin interrogated we've narrowed down Lo Wo's potential outputs to things that will be useful to us. We've also unlocked the path to Parapsychology, and thus Ninja Arts.
- Dec 24: Illegal Requisition Files gives us Golden Dragons, unlocking the path to Nobelon.
- Dec 25: Master Lo Wo tells us about Alien Infiltration as a Christmas Present. Simultaneously I review the team slated to take on EXALT HQ. A couple agents, most notably Fo-hsing, are out of action due to injuries, so I find replacements. Chosen agents are marked with stars, the craft is loaded up, and the transfer is initiated.
- Dec 25.a: The Council gives me info on the FN Minimi as their Christmas present. How thoughtful!
- Dec 26: Right as we leave of course...

Black Lotus Forward Base will have to wait. Too many of the vets are at SunChild for me to feel comfortable dealing with this.
- Dec 26.a: Almost simultaneous...

This one I could handle if I had competent snipers. The penalty is only 10 points however, so not worth the risk.
- Dec 27: Lotus is really trying this week.

This one we can definitely handle. Good training mission for some of the lower ranked agents. No injuries, really just a glorified cult apprehension.
- Dec 29: Citizens vs. Monsters in North Africa. The citizens are going to need to pull some weight here. It ends up being snakes, and we do surprisingly well at first. There's a lot of them though, and a few of them survive the barrages of shotgun and LMG we send at them. We take a couple small hits, then start hunting the ones in hiding. The civilians eventually get the last kill. Rough mission, but a positive score in the end. 165k selling all the corpses. Good note to end the month on.
- Dec 31: Council Report.


Research this Month:
MannCo Surplus:
EXALT Infiltrator (Dec 2), Westman (Dec 2), Abducted Farmer (Dec 2), Workshop (Dec 3) -> Light Cannon (Dec 5), Biological Warfare (Dec 6) -> Contact: M.A.G.M.A. Corporation (Dec 13) -> Healing Gel (Dec 8 ) -> Shadowbat (Dec 12), Giant Rat (Dec 11) -> X-Com Rats (Dec 13) -> X-Com Bats (Dec 15) -> Alenium Shard (Dec 17) -> EXALT HQ (Dec 19) -> Alenium Shard Awakening (Dec 21), Illegal Requisition Files (Dec 20), Spiderweb (Dec 21), Ancient Katana (Dec 20), Throwing Knives (Dec 21) -> Alien Language Investigation (Dec 22) -> Tank/Scout (Dec 23), Alien Engineering (Dec 24) -> Illegal Requisition Files (Dec 24), Master Lo Wo (Dec 25) -> Parapsychology (Dec 26) -> Engineer Access Card (Dec 26), Hostess Access Card (Dec 26), Medical License (Dec 27), Rosary (Dec 26), Police ID Card (Dec 26), Durathread (Dec 28) -> Metapsychology
SunChild LLC:
Muckstar Corpse (Dec 3), Big Bone (Dec 2), Monstrous Tooth (Dec 2) -> Council's Power Chain (Dec 5) -> Abducted Farmer (Dec 6) -> Contact: Crazy Hassan Weapon Store (Dec 8 ) -> Shadowbat Corpse (Dec 11), Westman (Dec 11) -> Red Dawn Pioneer (Dec 13), EXALT Infiltrator (Dec 14) -> Beastman Formula (Dec 17) -> Ghoul Corpse (Dec 17) -> Black Lotus Assassin (Dec 23) -> Zombie Parasite (Jan 1) -> EXALT Liquidator
I could probably have waited an extra day or two before transferring Durandal. In my defense, the game says it takes 72 hours to transfer, whereas when I actually did the transfer it took 24. I also neglected to Bio-Enhance much of the team, but I don't think it'll be too big an issue in the end. I didn't get a base up. My threshold is 3 million and I never quite hit that.
I won't be bringing a rat to EXALT HQ, and I left the bat at home as well. Both will see deployment at Black Lotus HQ in all likelihood. I can't get a scout tank yet due to the lack of a workshop, but the research is done at least. Had I gotten a flying drone chassis from Osiron crates the way I did last campaign I would likely have prioritized one more. Same applies to healing gel. I did buy some healing sprays specifically for Durandal, so we're not completely primitive medicine-wise.
No luck this month on alien, deep one, or shambler captures. Lo Wo was a nice pickup, though his scroll is actually the better item and I won't get use out of that until I get a Ninja Scroll. I suspect the most powerful place to get him would be before getting a Witch, since he's another path to Black Lotus Operations.
Priorities for January:
1. EXALT HQ Assault, followed by eliminating the cult. I don't think there's anything I could need from them at this point besides maybe Gun Kata.
2. Durathread Factory location to open up Red Dawn kill.
3. Asia manufacturing base.
4. Continue watching for cult forward bases, capture options for Promo III.