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Author Topic: Irismono's Campaign Report, Season 2  (Read 1416 times)

Offline psavola

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Re: Irismono's Campaign Report, Season 2
« Reply #45 on: May 22, 2025, 08:44:34 pm »
A lot of research-in-progress for the first couple days of November. I mostly wanted to start clearing out the list of random acquisitions and interrogations, I didn't get Dragonfly access, and Osprey is still a few projects away, but I'm not sweating it.

For what it's worth, at least if you play with higher difficulty, you can't really deal with Cult Forward Bases until you get OSPREY, because there are so many enemies, so you can't really progress the cult path until you have all of Cult Operations. Of course you can't help the RNG if some cult outpost will not spawn. But this is also a reason why I never research any Cult Operations before I can research all of them. This is because researching Cult Operations disables Safe Houses (which are easy and can give good loot) and you get Forward Base spawns you can't really do anything about.

From the post below, I see you managed but took some hits.



Offline Irismono

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Re: Irismono's Campaign Report, Season 2
« Reply #46 on: May 22, 2025, 10:14:48 pm »
For what it's worth, at least if you play with higher difficulty, you can't really deal with Cult Forward Bases until you get OSPREY...

The EXALT forward base was definitely the toughest mission up to this point. Not losing the dog to that point-blank grenade was pure luck (she escaped with a measly 3 fatal wounds). I think playing on Experienced is letting me get away with a lot more than I would otherwise. For future runs I'll definitely delay Operations a bit.

Offline Juku121

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Re: Irismono's Campaign Report, Season 2
« Reply #47 on: May 22, 2025, 10:19:21 pm »
You seem to be doing pretty good! Too good, even, how are you playing entire months so quickly? :o


Hah, caves, the bane of XCF and Piratez players everywhere. :D

6 agents vs an entire base? :o

Data slates are basically free alien interrogations on a limited number of topics. Takes a while until you can start decrypting them, though.

I see your underhanded party favours are starting to pay off. Literally. :)

Werecritters are pretty bad as cryptid terrorists go. They didn't mind fuck you?

You really beelined for the Ospreys there.

Your plan for December seems fine.

Taser Cannons are a niche weapon that's very good if you really need to capture something at all costs. OICW, Arasaka, FN P-90 might be worth a look. SVDs are good, if you've looted any from the Red Dawn. Land mines, if you have any inclination for the proxy game.

Pepper Spray for training Bravery and Reactions on downed enemies. :P

Since you've got Alien Biology, Dart weapons and Knockout Grenades could be of some interest. I remember blue darts being somewhat workable as a longer-range alternative to beanbags.

Healing Sprays for quick stabilisation, maybe? They're really costly, though, and manufacturing some monster goo lotion is probably better. Wait, you don't have that yet, do you?

Longer-term – Nobelon, if you've looted any magic cigs or get them from an interrogation. There will be sanity-destroying missions soon enough.
« Last Edit: May 22, 2025, 10:20:59 pm by Juku121 »

Offline Irismono

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Re: Irismono's Campaign Report, Season 2
« Reply #48 on: May 22, 2025, 10:55:16 pm »
You seem to be doing pretty good! Too good, even, how are you playing entire months so quickly? :o
On break from school and don't have any work at the moment. Lots of free time  8)

Werecritters are pretty bad as cryptid terrorists go. They didn't mind fuck you?
Spotted the first Alpha immediately and focused fire. Second used most of his TUs moving into visual and I shot him the next turn. I recall dealing with them in previous games though. Very painful.

Your plan for December seems fine.

Taser Cannons are a niche weapon that's very good if you really need to capture something at all costs. OICW, Arasaka, FN P-90 might be worth a look. SVDs are good, if you've looted any from the Red Dawn. Land mines, if you have any inclination for the proxy game.
I'll probably grab Taser cannon before Dr. Alpha at the very least. My recollection is that I didn't feel comfortable carrying it regularly until I had at least an Osprey-sized craft. Will look into the other weapons. SVD drops have been unfortunately limited. I'll have to check if I have any.

Pepper Spray for training Bravery and Reactions on downed enemies. :P
Haven't been able to find any unfortunately, otherwise I'd be using it already

Since you've got Alien Biology, Dart weapons and Knockout Grenades could be of some interest. I remember blue darts being somewhat workable as a longer-range alternative to beanbags.
May look into that. I recall bringing in darts towards the end of my last campaign and finding them pretty useful. They're behind workshop though so I won't

Healing Sprays for quick stabilisation, maybe? They're really costly, though, and manufacturing some monster goo lotion is probably better. Wait, you don't have that yet, do you?
No healing gel yet. Will probably go for it pretty quick. I don't mind spending a few grand on healing sprays for one high-risk mission.

Longer-term – Nobelon, if you've looted any magic cigs or get them from an interrogation. There will be sanity-destroying missions soon enough.
Noted. I've got cigs, but haven't taken the time to research them yet.