sure thing bro!
thanks for all the work you guys do
ALSO: any future plans to bring that 2 tile safety feature for explosives or maybe the window features back as a non RA feature? I swear to god i just shot a rocket at my feet
Fix already in repo, if all's good we'll get new release soon.
So, "Shooting spread mode" in BOXCE is almost the same as "Uniform Shooting Spread" in OXCE. It just moved from OXCE settings to BOXCE, closer to RA.
It works only with vanilla accuracy, RA ignores it entirely.
Modes:
- 0> Absolutely vanilla - 30% of shots in a cone along NE (top-right) side of the map are more accurate and give less spread
- 1> Spread have round shape and same size for each direction. NW shots become more accurate, NE become less. Spread angle is more consistent for all directions, without extreme off-target angles - it's still close to vanilla
- 2> Accuracy and spread for those precise 30% shots in vanilla now used for all 100% shots - it feels similar to Realistic Accuracy with "realistic" spread option - spread is low and predictable, chances to hit are increased
Features from RA could not be implemented, as accuracy algorithm in vanilla doesn't care where the shot goes. RA works in the opposite way, so I could simulate any shot with needed parameters - spread, distance, target type it should hit etc. It's quite a bunch of code, but what's more important - it's incompatible with vanilla accuracy in principle.