aliens
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
November 23, 2024, 12:48:46 pm
News:
If you can't login, please
contact us
with your username and e-mail so we can fix it.
Home
Help
Search
Calendar
Login
Register
OpenXcom Forum
»
OpenXcom Forks
»
OpenXcom Extended (OXCE)
»
OXCE Support
»
Inflict TU reduction
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: Inflict TU reduction (Read 653 times)
x60mmx
Sergeant
Posts: 42
Inflict TU reduction
«
on:
September 17, 2024, 09:29:23 pm »
Looking at the Nightly reference I see ToTime, but is there a way to inflict TU reduction without inflicting damage?
Logged
Delian
Commander
Posts: 500
Re: Inflict TU reduction
«
Reply #1 on:
September 17, 2024, 09:38:18 pm »
yes, by setting ToHealth to 0
Logged
x60mmx
Sergeant
Posts: 42
Re: Inflict TU reduction
«
Reply #2 on:
September 18, 2024, 12:38:40 am »
Thanks. So use Damage and ToTime, and set ToHealth to 0, correct?
Logged
Nord
Commander
Posts: 1746
The Gate is open.
Re: Inflict TU reduction
«
Reply #3 on:
September 21, 2024, 02:17:33 am »
Code:
[Select]
damageAlter:
ToStun: 0.0
ToHealth: 0.0
ToTile: 0.0
ToWound: 0.0
ToTime: 1.0
More like that.
Logged
CrazedHarpooner
Colonel
Posts: 101
Re: Inflict TU reduction
«
Reply #4 on:
September 21, 2024, 02:31:48 am »
Will probably want to include
Code:
[Select]
ToArmor: 0
as it defaults to 0.1 otherwise. Unless you want to still damage the armor.
Logged
Print
Pages: [
1
]
Go Up
« previous
next »
OpenXcom Forum
»
OpenXcom Forks
»
OpenXcom Extended (OXCE)
»
OXCE Support
»
Inflict TU reduction