Author Topic: XPiratez Information Compilation, Starter Guide & Weapon Spreadsheet  (Read 27886 times)

Offline Rokksta

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Re: XPiratez Information Compilation, Starter Guide & Weapon Spreadsheet
« Reply #150 on: December 27, 2024, 09:00:51 am »
Hybrid has two unique crafts: SEK-SKOUT and SEKAR. While researching Reticulan Elder is required for both, the Reticulan Elder topic currently does *not* unlock the crafts.

The problem here is that, Reticulan Elder is pretty hard to get. Yes, Life is Hybrid allows you to produce Reticulan Files early on, however, hitting Reticulan Elder with the Files will still require 12x Reticulan Files on average. This means the player needs 120x Personal Database before he can buy SEK-SKOUT.

120! I doubt the player will be able to get 120x Personal Database in the early game.
Which means, even though SEK-SKOUT is meant to be an early game Hybrid Path craft, you can't actually get it early. This seems like an oversight. Did Dioxine forget to add the "unlocks"?

I first thought that to, but then I realized that Reticulan Elder is one of the free researches of Take Me To Your Dealer, if you go the hybrid path. It seems like you are supposed to research that often.

Offline shykos

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Re: XPiratez Information Compilation, Starter Guide & Weapon Spreadsheet
« Reply #151 on: January 05, 2025, 06:23:54 pm »
hello

can you please help me with information for condemnations?
meaning - full list, requirements for getting and mb with evaluation of condemnations

for now - i do not understand how to get traditional and radical perks for my fusion training

there is also second question: you will never get blossom book if you dont start in Fuso? As far as i understand this book is necessary for some kind of training (iron gals?)

Offline Falsche

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Re: XPiratez Information Compilation, Starter Guide & Weapon Spreadsheet
« Reply #152 on: January 06, 2025, 12:45:26 am »
for now - i do not understand how to get traditional and radical perks for my fusion training

Traditional is killing people with pirate-themed weapons:
Spoiler:
  • Air Musket
  • Anchor
  • Aqua Trident
  • Assault Cannon
  • Bayoneted Musket
  • Black Powder Bomb
  • Blunderbuss
  • Boarding Gun
  • Boathook
  • Boom Keg
  • Clockwork Gun
  • Cutlass
  • Dagger
  • Flintlock Pistol
  • Flintlock Rifle
  • Fuso Knives
  • Glittersword
  • Grav Cannon
  • Handcannon
  • Jezzail
  • Kraken Cannon
  • Laslock Pistol
  • Laslock Shotgun
  • Mini Cannon
  • Musket
  • Peg Leg
  • Pepper Pistol
  • Poisonous Tentacle
  • Quicksilver Cutlass
  • Rapier
  • Rope
  • Saber
  • Slaver's Cane
Radical is killing people with ninja-themed weapons:
Spoiler:
  • Cat Paws
  • CD Cannon
  • CD Pistol
  • CD Rifle
  • Fan
  • Fuso Sword
  • Harquebus
  • Haxxor One
  • Heavy Carbine
  • Hero Sword
  • Kustom SMG
  • Ninja Pack o' Death
  • Ninja Sickle
  • Ninja Stars
  • Ninja Stick
  • Sawed-Off Blunderbuss
  • Sudoku Blade
It's 100 kills with each category of weapons for a gal to be eligible for Fusion Arts Training, I believe.

there is also second question: you will never get blossom book if you dont start in Fuso? As far as i understand this book is necessary for some kind of training (iron gals?)

You can still get the book eventually, kind of - after researching Prize: Dating Saya, a random event can spawn each month that gives you a random research from a list. Book of Cherry Blossoms is one of those random researches. But also, I don't see anything it's actually necessary for - it only unlocks the Sun Martial Rituals research, but that one can also be unlocked with Contacts: Romanica (as in, Book of Cherry Blossoms is unnecessary if you have Contacts: Romanica)

Offline eharper256

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Re: XPiratez Information Compilation, Starter Guide & Weapon Spreadsheet
« Reply #153 on: January 06, 2025, 10:26:26 am »
Yep, Falsche has the right of both questions there.

One other thing, though: Sun Martial Rituals (and Iron Warrior) is only for Male Soldiers anyways (it's why I say Fuso and Romanica are good if you're on a Male Path).

Offline shykos

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Re: XPiratez Information Compilation, Starter Guide & Weapon Spreadsheet
« Reply #154 on: January 06, 2025, 03:30:06 pm »

It's 100 kills with each category of weapons for a gal to be eligible for Fusion Arts Training, I believe.


so many ... ((( will check if worth it
thx a lot

and yes - im on couple path (meaning men+women)))

Offline shykos

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Re: XPiratez Information Compilation, Starter Guide & Weapon Spreadsheet
« Reply #155 on: January 06, 2025, 10:14:34 pm »
still cant get it
but recieved new (for me) condemnations - joker and idiot =)))

also thx for Sun Warrior tips - got Romancia contact

Offline eharper256

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Re: XPiratez Information Compilation, Starter Guide & Weapon Spreadsheet
« Reply #156 on: January 07, 2025, 09:50:29 am »
For Fusion Arts, you also need the following laundry list of tech:
Quote
Contacts: Fuso · Fan · Fuso Knives · Fuso Sword · Lokk'Naar and Narlock beliefs · Martial Arts Training · Ninja Gal · Ninja Scroll · Ninja Sickle · Ninja Stars · Ninja Warrior · Party (Dep.) · Peasant Militia · Prize: Mutant Martial Arts · Sudoku Blade · Tools & Blades · VIP: Jill
Have a Dojo/Spa/Dungeon/Revolution HQ in that base, and NOT have Military Drill already (Ruler Captain), and obviously only for Gals.

Offline sanyaskillpro

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Re: XPiratez Information Compilation, Starter Guide & Weapon Spreadsheet
« Reply #157 on: February 08, 2025, 02:49:22 pm »
Thanks for the compilation, I havent played in a while and completely forgot the country perks and the captain personalities.

Offline eharper256

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Re: XPiratez Information Compilation, Starter Guide & Weapon Spreadsheet
« Reply #158 on: February 09, 2025, 10:35:00 am »
Thanks for the compilation, I havent played in a while and completely forgot the country perks and the captain personalities.
You're welcome, glad it was useful. :)

Offline Fugazza

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Re: XPiratez Information Compilation, Starter Guide & Weapon Spreadsheet
« Reply #159 on: February 10, 2025, 06:14:53 am »
You're welcome, glad it was useful. :)

Honestly? If I got asked about it, this guide should be added to the mod download. Like a strategy readme. Keep up the good work, bud

Offline eharper256

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Re: XPiratez Information Compilation, Starter Guide & Weapon Spreadsheet
« Reply #160 on: February 10, 2025, 10:38:37 am »
Honestly? If I got asked about it, this guide should be added to the mod download. Like a strategy readme. Keep up the good work, bud
Thankyou buddy, those kind of comments are always a nice start to a morning. ;D

I got Dioxine's offical stamp of approval, so it's close enough. :P

Offline ontherun

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Re: XPiratez Information Compilation, Starter Guide & Weapon Spreadsheet
« Reply #161 on: February 11, 2025, 02:07:56 am »
Thankyou buddy, those kind of comments are always a nice start to a morning. ;D

I got Dioxine's offical stamp of approval, so it's close enough. :P

prosit!

Maybe for next xpiratz update. might be added a page/half page on how to get non-black market resources?
« Last Edit: February 12, 2025, 09:24:53 am by ontherun »

Offline eharper256

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Re: XPiratez Information Compilation, Starter Guide & Weapon Spreadsheet
« Reply #162 on: February 13, 2025, 09:56:15 am »
prosit!

Maybe for next xpiratz update. might be added a page/half page on how to get non-black market resources?
I just noticed you edited this. What resources were you wanting a guide to specifically? There are ALOT in the game, so it would need a very specific focus.

Offline ontherun

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Re: XPiratez Information Compilation, Starter Guide & Weapon Spreadsheet
« Reply #163 on: February 16, 2025, 01:52:03 am »
I just noticed you edited this. What resources were you wanting a guide to specifically? There are ALOT in the game, so it would need a very specific focus.

yes, i was thinking of most common used, and the important ones, whether possible  :)
« Last Edit: February 17, 2025, 12:36:03 am by ontherun »

Offline eharper256

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Re: XPiratez Information Compilation, Starter Guide & Weapon Spreadsheet
« Reply #164 on: February 16, 2025, 12:53:17 pm »
Trouble is, most common used forever is like Scrap, Databases, Elerium, Chemicals, Slaves, Glamour. Which are mostly like "play the game, lots of stuff gives it to you", except maybe Glamour not being obvious (well it is obvious if you go with the mindset of "go cool, go risque" that the game is pushing, but not obvious if you think on a pure OG game mindset).

Then there's stuff that's semi-important early, but basically obsolete after a while, like Chitin and Necroplane parts.

Then stuff that's high-tech and useless early game but often important later, like Alien Alloys, Optronics, Power Couplings etc.