Based in the mod "Recruit Concerned Citizens" by Mobling.
This sub-mod its possible thanks to the valuable help of Juku121 and the patience of Solarius Scorch.
The purpose is make the first part of the mod X-Files a bit different offering a different way to recruit people. Because its a organization that just start, not trustworthy and without a penny, recruitment is not an option until promotion 3, or perhaps permanently.
And I remove the execution option from the original mod so X-com behave more idealistic and less than the CIA/FBI.
-Added more civilians and some low level goons, a total of 34 entries.
Some have more % than others to spawn and agent, science people normally spawn a scientist.
-Added armor strip for Syndicate Security and MIB Enforcer.
-Added armor for drone using "live" robot. Plan to add more but fear of balance damage.
Got some ideas but not sure how to implement them:
-Add named NPC the way of the mod Morozowa, I try learning from that mod without luck.
-Recruit certain NPC using drugs (moral? Its the end of the world commander!) Fight in alliance with former enemies.
-Dismiss people that cost lots money (added by this submod) using memory wipe drugs. Manufacture--> citizen + drug = wiped citizen cost 10$, enough money to send them home. But drugs in game are rare nearly precious, and not sure about crate a new item.
The probability number for recruit people need balance. Right now is around 10% recruit a soldier and 5% science/engineer.
This can be used right now but not sure about the balance. If I can lock recruitment then the mod is mostly done.
I m a total noob with this system, I made mods for lots games but learning its problematic for language and slow brain, so the mod most probably got fails.
08-Jan-2024
V 3
Added a new item: muscle agent that comes for Stormy and Luchador. Spawn an agent with low sanity but high strength. I left the old file just in case.
Still a long way to go.
16 Jan 2024
Testing and suffering. Balance is a mess. Too many prisoners, no money, obtain scientist its a pain.
Only way was change settings and remove limit, now prison got 160 people :p
V 4
Added a missing goon.
26 Jan 2024
Added hybrids: workers, soldiers and infiltrators. But after the appropriate tech is researched.
Not sure if add stats for soldiers and infiltrators or left them random.
Dont know how to assign proper gender to soldiers, so if you capture a male/female it can end in the opposite after recruitment.
Mod is still in "alpha" mode. Find enough scientists and engineers is a pain. Every time I go for capture some Technomads they look at my desperate face and start running. At least that part of the mod is nailed.
I m using my other mod so more people surrender, less killing.
28 Jan 2024
Changes initial stats for Hybrid Infiltrators, nothing OP I hope, based in a middle ground between Infiltrator and common hybrid. Sadly I dont know how to make them look like babes :p
I m testing the mod slowly because X-Files its an incredible long mod. As far I know its safe to install this middle play, just dont buy soldier nor scientist or engineers (even with the instructions given I was unable to block the market)
If anyone its using this any feedback is welcome.
I was thinking on move out from the original mod and change the way and the % of the recruits and also divide each type of screening into depend of certain research, like : research Storm then you can screen Stormy or other storm addicts and using research to obtain a recruit the same way hacking is made.
30 Jan 2024
Added Hybrid assault, that also give proper armor. Still, no boobs for hybrid infiltrator, for now.