Hi, I like the idea and I thinking about a bit more different change - why not to do this with every saved citizen from every mission from the begining. And forbid any purchase of the soldier/scientist/engineer till some research or unlock with Promotion I or II.
So it means that on begining nobody can send you reinforcements but you can save citizens from mission with small chance to turn them into hireable "interested citizen" and after fast interogation on each (like 2-10hours of convincing to join) the person could change to normal soldier (which is now normaly for buy), or small chance to become scientist or engineer, or rare high tier soldier (I assume it is allready exits in game but possible to buy/research later in game now). Or kind of injured ex-Swat or else soldier (...took arrow into the knee...) with one high stat (like 90% of max) and one low stat (like 10% of maximum) or other possible personalities allready built in game.
If RNG gives you more scientist or enginner you can´t use on begining, you can allways fire them. And from soldiers you can choose the one´s you need, rest fire/sold. Or use rest as cannon fodder.
And after some research or Promotion the Council finally allow you to buy soldiers/scietists/engineers. But still you are able to turn saved citizens into anything you need.
And the difference between avatar (before / after) it is doesnt matter. The boy could wear women clothes, because he has notnig else, or he is part of LGBT community... what ever reason people have today to looks different... no big deal.
That´s could be more "real" on the beginnning as the group without support, so convincing people wherever and whenever it is possible rather to have all easily accesible from beginning. And also could helps to play a bit more cautious to save more citizens....
Just an idea
Sorry for doing necromancy here.
I m totally into this idea. I dont like how easy is to recruit soldiers in xcom, also this way fit perfectly in the beginning where you can throw sticks to the enemy and wear just clothes.
Edit: Still work but need to change "master: xcom1" to "master: x-com-files" in metadata.
I pity I dont try this one before.
This as a lot of potential!. Think about adding farmers and other civilians like cops. Also some factions that are not actually evil, but with less probability of give an agent. I m not talking about screening a Osiron boss but maybe some goon.
Edit 3: I m about to edit this and add lots of units but need help:
What is this? " listOrder: 62354"
and : how I can block soldier , scientist and engineers from the shop? I mean, not allow buy them.
Units added:
- type: STR_MIB_AGENT
- type: STR_MIB_SCIENTIST
- type: STR_CAVE_GIRL
- type: STR_CAVE_GUY
- type: STR_EASY_RIDER
- type: STR_WESTMAN
- type: STR_FEMALE_STORMY
- type: STR_MALE_STORMY
- type: STR_MOTOR_MAN
- type: STR_PINKY_DEVIL
- type: STR_TECH_WIZARD
- type: STR_EXALT_GOON
- type: STR_ZSRR_GANGER
- type: STR_ZSRR_RED_OPS_MALE
- type: STR_ZSRR_RED_OPS_FEMALE
- type: STR_NATASHA_MOROZOVA
- type: STR_BLACK_LOTUS_FOLLOWER
- type: STR_LO_WO
- type: STR_SUPPORTER_OF_DAGON
- type: STR_HUMAN_OSIRON_GOON
- type: STR_RECLAMATION_OF_AETHER_MALE_INITIATE
- type: STR_RECLAMATION_OF_AETHER_FEMALE_INITIATE
- type: STR_DR_HADRIEX
- type: STR_DR_ALPHA
- type: STR_HUMAN_FARMER
- type: STR_BRAINWASHED_HUMAN_FARMER
- type: STR_STUNNED_HUMAN_FARMER
- type: STR_SYNDICATE_WORKER
- type: STR_SYNDICATE_SCIENTIST
- type: STR_DOGE
- type: STR_GERTRUDE_ELLISON
- type: STR_EXALT_ARMORED_CAR
- type: STR_ZSRR_ARMORED_CAR
- type: STR_MIBTANK_TERRORIST
- type: STR_WIZKID_SMALL_TANK_ROCKET_LAUNCHER
- type: STR_MALE_CIVILIAN_SURVIVALIST
- type: STR_MALE_DETECTIVE
- type: STR_MALE_CIVILIAN_HUNTER
- type: STR_FEMALE_CIVILIAN_HUNTER
- type: STR_MALE_CIVILIAN_TECHNICIAN
- type: STR_FEMALE_CIVILIAN_TECHNICIAN
- type: STR_MALE_CIVILIAN_CITY_BOY
- type: STR_FEMALE_CIVILIAN_CITY_GIRL
- type: STR_MALE_CIVILIAN_POLARNIK
- type: STR_FEMALE_CIVILIAN_POLARNIK
- type: STR_FEMALE_CIVILIAN_FARMER
- type: STR_MALE_CIVILIAN_FARMER
- type: MALE_CIVILIAN
- type: STR_MALE_CIVILIAN_GANGER
- type: STR_MALE_GREASER
- type: STR_MALE_ENGINEER
- type: STR_MALE_SAILOR
- type: STR_MALE_CIVILIAN_WORKER
- type: FEMALE_CIVILIAN
- type: STR_FEMALE_CASUAL
- type: STR_BIKINI_BABE
- type: STR_PRIEST
- type: STR_MAID
- type: STR_MALE_DOCTOR
- type: STR_FEMALE_DOCTOR
- type: STR_POLICEMAN
- type: STR_POLICEWOMAN
- type: STR_MALE_SWAT
- type: STR_MALE_SOLDIER
- type: STR_MALE_OFFICER_SOLDIER
- type: STR_MALE_ELITE_SOLDIER
- type: STR_CRISIS_TROOPER
- type: STR_ARMY_ARMORED_CAR
- type: STR_MALE_DIVER_SCIENTIST
- type: STR_FEMALE_DIVER_SCIENTIST
- type: STR_SLEEPER_MALE
- type: STR_SLEEPER_FEMALE
- type: STR_DAVID_VINCENT
But I have doubts about some duplicated units.
I know its a big list but the shop its supposed don't allow recruiting anymore.
I need to change the probability for each unit, so a scientist like Alpha got 100% scientist but a Red Soldier as a 75% join and 25 not join.
I also want to add "rescued" units but not sure how. Like "rescue the engineer in warehouse" or "you found a jail with several prisoners", stuff like that.
Also the mercs you hunt, like Dr. Alpha become scientist etc, they like money and or a organization to protect them. But I m not sure about research and recruitment. I can copy the way this mod uses the workshop that's all.