Putting the Aggressivness-mode to 1 might help in this case.
Hi Xilmi, Joy sent me a message regarding his work on THR mechanics rebalance.
I think it worth testing. But only with BAI enabled as intended.
Do you remember our discussion regarding the unit aggressiveness?
The trouble in the Zombie case requires manual fix for all units AGR parameter, because BAI aggressiveness has nothing in common to the modder' set number in UNITS.RUL file.
What is suggested:
1. Can you make BAI understand non-whole numbers of aggressiveness?
Rationale: many of units are intended to act either between cautious and hidden behavior. Hence, the number should be 0.5-0.9. For many-many other units the aggressiveness should be placed between 1.0 and 3.0
2. Can you reserve special number (or letter: X = extra) for Zombie-like no-matter-what-wanna-kill-what-I-see units? For example, it may be 666 (or 69). If aggressiveness: X then unit always behaves as a killing machine.
Rationale:
3. Can you reserve special number for these units who are supposed to stay inside the ship, where they had spawned? But with that in mind: if this unit spawns outside, it acts alongside others. This particular mechanic can be achieved via special mark past the number.
For example: 1.65S (S = ship), which means unit's aggressivenes is 1.65 and it stays on ship, yet if it spawns outside the ship, it has natural aggressiveness 1.65 alongside other troops.
Rationale: you know it, many players and modders requested alien navigators and leaders to stay inside the ship.
Besides, there's more specific places, where some particular units should be located, no matter what.
The question here is: how BAI will understand "this particular place should be considered as ship". Because of grey-blue tiles? Because alien power source? Because of alien navigation? Maybe, some markers?
Cheers, love to see you keeping updates
Edit: all these suggestions are for new UNITS.RUL file, use unit-aggression. Then there is a chance for game to be balanced around units behavior.
And please, remember: game is for a player, not for a computer. There must be fun to play mods, not constant pain in the ass (80% maps = enemy spawn 250% stronger than players, repeat 500 missions).