First and easiest thing to be done is changing two options 50-150 vs 0-200 into sliders MIN 0-100, MAX 100-200, where player can chose the range of damage which fits his playstyle and satisfies his demands.
Well, you can have [X,200-X] right now, with some ruleset work.
Solarius is going to die on the 0-200 hill, though.
Brightest example is Light Cannon, which is compared to sniper rifle by damage output, yet lacks overall accuracy, bonuses, weights more, has low ammo and has slower projectile animation.
It has versatility via various ammo types. So more of a jack-of-all-trades kinda gun, a (crappy) shotgun, HE projector and AT weapon all at once. PPQ
liked them.
That's pretty much all it has, though.
A lot of the weapons could have been rebalanced from respect of their comparative usefulness.
Solarius tends to be of the opinion that if something has even a very small niche, it's okay. You don't like it, don't use it. So I doubt a general rebalance pass is incoming.
These are thoughts regarding the balance: someone has to sit down and correct all these dmg & accuracies for 500 (?) weapons.
I don't think anyone is going to do that soon, if ever. I've thought about something like it, and even did it to a degree back in 0.4, but remaking the mod in such a manner is a mountain of work and I've backed off ever since.
Just ask 8mono about the workload.
How pistols are better at snap than rifles?
Are they? They are faster, but tend to have bigger dropoff and less snap range. Not so much as to be notably worse, but somewhat worse at longer ranges nonetheless.
Why shotguns snap 3x times better than rifles? Or even aimed: pump shotgun @20 tiles gives something like 80% hitchance while assault rifle (black ops!) gives 65-70 on same agent.
I think that's because the pellet mechanics mean you are not going to hit with all of them at any appreciable range. But slugs indeed invalidate that.
Shotgun accuracy is overall kinda high... on the other hand, RL shotguns aren't really as inaccurate as FPS games would make you believe, either. People hunt
small flying critters with them for a reason.
BO Assault rifle also kinda sucks.
One thing regarding heavy weapons: if there were combined damage attack types, like piercing + secondary concussive, then things like light cannon can get a second life.
Er, what would the 'secondary' damage type do?