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Author Topic: Advanced Options Menu  (Read 22699 times)

Offline Yankes

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Re: Advanced Options Menu
« Reply #15 on: April 20, 2013, 01:04:57 pm »
do you think it would be possible to save/load advanced option "sets"? because I can imagine that people will have several "styles" of playing and might want to switch between them.

or would it even be possible to store the whole set in the savegame? so you can have a "classic" game and a "changed" game and switch between playing them without having to manually set all the options? this might also make debugging easier, because a lot of issues will depend heavily on the advanced options configuration.
probably easiest way is copy ini file, but this is not user friendly :)

Offline michal

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Re: Advanced Options Menu
« Reply #16 on: April 20, 2013, 05:02:01 pm »
Good work :)

Offline papamaanbeer

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Re: Advanced Options Menu
« Reply #17 on: April 21, 2013, 02:18:31 am »
that list of strings is by no means final. and as far as i've tested, yes they take effect as soon as you hit "ok".

edit: changed some things up a little, no more right click for description, mouse over instead. ;)
for the record there are 5 total lines for the decription.

i am loveing this!!!

Offline Fenyő

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Re: Advanced Options Menu
« Reply #18 on: April 21, 2013, 08:13:42 pm »
I should have read this topic much more earlier...

BTW, nice job! ;)

Offline SHADO

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Re: Advanced Options Menu
« Reply #19 on: April 22, 2013, 01:13:31 am »
+1 to what Fenyő & others said.  While I'm fine editing text files, it makes OXC feel much more like a finished/polished product.  It also lets people easily see a list of improvements over original X-Com.

Offline xracer

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Re: Advanced Options Menu
« Reply #20 on: April 23, 2013, 06:26:58 am »
really quick about the new strings

STR_STRAFE
Strafe setting

I was thinking to change this to soemthing like

STR_MANEUVERING
Tank maneuvering
STR_STRAFE_DESC
Enable maneuvering, acceleration, and independent tank turret movement. Hold CTRL to use alternate movement methods.

just my thoughts


Offline Warboy1982

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Re: Advanced Options Menu
« Reply #21 on: April 23, 2013, 09:12:45 am »
problem is it's not just tanks that are affected, it also enables strafing movement with soldiers, and the ability to run with soldiers.

Offline Hythlodaeus

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Re: Advanced Options Menu
« Reply #22 on: April 23, 2013, 02:55:18 pm »
I translated it as something like "Alternative Movement Methods"

Offline alienfood

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Re: Advanced Options Menu
« Reply #23 on: April 23, 2013, 03:22:50 pm »
That looks great, Warboy.

BTW the "strafe" thing is a standard computer game term for "moving sideways". If you are translating it, find what DOOM or Quake calls it, or just call it Sideways Movement. As Warboy mentioned, the same flag also controls whether you can point the turret ... not sure what to call that, actually.

anonilsus

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Re: Advanced Options Menu
« Reply #24 on: April 24, 2013, 02:40:14 am »
Please don't forget force fire. That is too much cheating to be on by default.
Or, as discussed in IRC, let the aliens know when the player uses force fire and they get it as well.

Offline MKSheppard

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Re: Advanced Options Menu
« Reply #25 on: July 12, 2013, 05:05:01 am »
Is it possible to add the following options

Display Resolution
Display Mode (Windowed/Fullscreen)
Display Filter

to the following option screens:

Geoscape Game Option Screen
Battlescape Game Option Screen

Currently you have to abandon your game to go to the main menu in order to change these settings.

Offline SupSuper

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Re: Advanced Options Menu
« Reply #26 on: July 12, 2013, 05:55:12 pm »
We are planning to have the Options screen available on more than the Main Menu, but there's some technical limitations we need to solve first.

Offline Align

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Re: Advanced Options Menu
« Reply #27 on: July 13, 2013, 12:26:25 pm »
Quick request to reword the strafe setting description to something like:
"Hold CTRL (default) when moving soldiers to run (uses more energy) or strafe (only one square at a time)"
as I didn't know it let you run until recently.