Author Topic: [Suggestion] SkyUI at Skyrim SE for our great OXCE  (Read 1946 times)

Offline howareyou32ny

  • Captain
  • ***
  • Posts: 65
  • Work hard and play hard lol
    • View Profile
[Suggestion] SkyUI at Skyrim SE for our great OXCE
« on: June 09, 2023, 06:29:28 pm »
I love OXCE. She give me so much good painful memory lol. But the inventory system is a mess in RnD and other places (more messy with XPirates with her huge nice items).

I believe it will be a huge level jump for OXCE if our great creators here can make SkyUI at Skyrim SE for our great OXCE.

God bless you all. Love OXCE.
« Last Edit: June 22, 2023, 09:51:44 am by Meridian »

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 9136
    • View Profile
Re: SkyUI at Skyrim SE for our great OXCE
« Reply #1 on: June 09, 2023, 06:35:09 pm »
I don't know what "SkyUI at Skyrim SE" is.

Offline howareyou32ny

  • Captain
  • ***
  • Posts: 65
  • Work hard and play hard lol
    • View Profile

Offline Finnik

  • Commander
  • *****
  • Posts: 508
  • Finnik#0257
    • View Profile
Re: SkyUI at Skyrim SE for our great OXCE
« Reply #3 on: June 10, 2023, 02:33:11 pm »
Some base scape states are so overfilled with UI items, for some FtA features I sometimes had to do a lot of effort to squeeze a new one into an existing state. The basic limitation for OXC UI is 320x200 resolution. Your post shows the general idea to show a lot more info in UI, but don't you think that OXC/OXCE devs already thought for years about improving current UI?
If you have good ideas - share some sketch, that would respect resolution limitation and minimal text size. For prototyping FTA's UI I use Draw.io, it is very handy, as I can set up pixel perfect prototype, that I can use in coding. Here are some examples - https://drive.google.com/file/d/12sZsX2CRzK7bA8kr8cZ5eTRbiuOkBZLW/view?usp=sharing
Using this, I code new UI like this one:

Offline howareyou32ny

  • Captain
  • ***
  • Posts: 65
  • Work hard and play hard lol
    • View Profile
Re: SkyUI at Skyrim SE for our great OXCE
« Reply #4 on: June 10, 2023, 10:35:22 pm »
Some base scape states are so overfilled with UI items, for some FtA features I sometimes had to do a lot of effort to squeeze a new one into an existing state. The basic limitation for OXC UI is 320x200 resolution. Your post shows the general idea to show a lot more info in UI, but don't you think that OXC/OXCE devs already thought for years about improving current UI?
If you have good ideas - share some sketch, that would respect resolution limitation and minimal text size. For prototyping FTA's UI I use Draw.io, it is very handy, as I can set up pixel perfect prototype, that I can use in coding. Here are some examples - https://drive.google.com/file/d/12sZsX2CRzK7bA8kr8cZ5eTRbiuOkBZLW/view?usp=sharing
Using this, I code new UI like this one:

Brother. your work is great. look very nice. Sorry that I do not know much about IT and "FTA's UI I use Draw.io". Wish I can help.