I toyed around with considering dead friends in the cuddle-Avoid-Modifier but eventually decided against it.
I'm sorry, this reply will not be even close to structurized: I try to estimate experience with BAI from different perspectives the same time. I really want to keep this challenging, yet balanced to certain point of joy.
I am considering, specifically two things:
- Ag3, because it seems like the most live-action (not mega-boring game, faster game, but disappointing in terms of wasting TU for too fast advance vs keeping it to fire back)
- There are tons of various scenarios for this game.
From
player is Naked/rifles vs Powersuits/rockets/plasma/gauss enemies
to
Player is powersuits/gauss/rockets vs Naked enemies,
to 190 TU chupacabras fights (which BAI wisely invests in killing player units within every possible scenario)
One of the most challenging scenarios: when you begin mission, surrounded by tier/tier+ enemies, all facing towards you, with 100% TUs. And after you shoot, you get a hail of reaction bullets, plasma, rockets, whatever.
Same time, no matter how advanced AI in terms of open-battlefield tactics is, it may be weird to presume that armored units should take cover, not preserving TU's for reaction fire, being able to actually fire in reply, or even prior to player.
Also, in the fair scenario, enemies rarely die from 1 bullet taken. And after taking single bullet, even in back, they may turn back and fire whatever they have equipped. But, in case of weak enemies, usually missions designed in way of enemies quantity.
If only BAI can decide whether this particular unit can take role of a tank... I would suggest a bit of change for Ag3. Name it Aggressiveness 3,5 (Plan B). instead of force-hide closer to supposed player location, BAI can act more open:
- if player is seen, then Ag2 tactics,
- if not, prefer more strategic surrounding over ending turns w/o TU's (not close enough, more reaction-fire oriented, with chose of two strategies: weak armor: carefully advancing + preserve from the corner AND strong armor: reaction fire-oriented surround + preserve facing the open direction).