Abandon reason: the concept has flaws and needs more thought
Hey it's me again, while I'm on a roll I might as well ask about this!
While it's already achievable to remove every single item from the hire/sack/buy/sell menu, I was curious if it was possible, as a request, to prevent access to this menu altogether (like newBaseUnlockResearch) until a research unlocks this menu?
It could be useful for mods with a campaign where you start from nothing, if you want to make your player learn the ropes or be in a tight spot at the beginning, until they either research the necessary topic or complete a certain mission, it would give a lot more progression to the beginning of a campaign!
Again I'm eager to see you how you feel about or if it's needed at all, it's already achievable, just less "clean" than just straight up preventing access to the menu to begin with!
This feature could also be used to prevent access to the marketplace for certain bases, but that's another kind of request I assume!
EDIT:
Dropped the idea since feedback makes a good point that this feature would involve a lot of headaches from both modders and the players themselves!