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Topic: Crash (Read 2460 times)
ded_bober
Squaddie
Posts: 3
Crash
«
on:
February 16, 2022, 03:36:27 pm »
What is the problem? Why does it crash?
Openxcom 1.0 git 2021-12-21
Final Mod Pack 2.9
Why is there no development tree?
Ребзи шо делать?
Spoiler
:
[16-02-2022_16-25-54] [FATAL] A fatal error has occurred: Error proccessing mission script named: recon, mission type: STR_HYBRID_GROUND_CONVOY is not defined
[16-02-2022_16-25-54] [FATAL] 0x54e9e0 OpenXcom::CrossPlatform::stackTrace(void*)
[16-02-2022_16-25-54] [FATAL] 0x5522b0 OpenXcom::CrossPlatform::crashDump(void*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)
[16-02-2022_16-25-54] [FATAL] 0x40dac0 exceptionLogger()
[16-02-2022_16-25-54] [FATAL] 0xa38798 MPEGaction::MPEGaction()
[16-02-2022_16-25-54] [FATAL] 0x600710 OpenXcom::GeoscapeState::determineAlienMissions()
[16-02-2022_16-25-54] [FATAL] 0x601650 OpenXcom::GeoscapeState::time1Month()
[16-02-2022_16-25-54] [FATAL] 0x601a20 OpenXcom::GeoscapeState::timeAdvance()
[16-02-2022_16-25-54] [FATAL] 0x5c7530 OpenXcom::Timer::think(OpenXcom::State*, OpenXcom::Surface*)
[16-02-2022_16-25-54] [FATAL] 0x602650 OpenXcom::GeoscapeState::think()
[16-02-2022_16-25-54] [FATAL] 0x569160 OpenXcom::Game::run()
[16-02-2022_16-25-54] [FATAL] 0x40dd60 SDL_main
[16-02-2022_16-25-54] [FATAL] 0x87d8c0 console_main
[16-02-2022_16-25-54] [FATAL] ??
[16-02-2022_16-25-54] [FATAL] 0x7558fa10 BaseThreadInitThunk
[16-02-2022_16-25-54] [FATAL] 0x76f67980 RtlGetAppContainerNamedObjectPath
[16-02-2022_16-25-54] [FATAL] 0x76f67980 RtlGetAppContainerNamedObjectPath
«
Last Edit: February 16, 2022, 03:43:58 pm by ded_bober
»
Logged
Meridian
Global Moderator
Commander
Posts: 9098
Re: Crash
«
Reply #1 on:
February 17, 2022, 10:30:43 am »
Probably an issue with upgrading from an older FMP version.
Can you upload your save?
We can fix the issue by modifying the save...
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ded_bober
Squaddie
Posts: 3
Re: Crash
«
Reply #2 on:
February 17, 2022, 06:34:17 pm »
Rewind there 3-4 hours, and there will be this error
«
Last Edit: February 17, 2022, 06:36:38 pm by ded_bober
»
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Meridian
Global Moderator
Commander
Posts: 9098
Re: Crash
«
Reply #3 on:
February 17, 2022, 07:04:02 pm »
I have attached the fixed save.
Logged
ded_bober
Squaddie
Posts: 3
Re: Crash
«
Reply #4 on:
February 19, 2022, 01:13:41 pm »
Quote from: Meridian on February 17, 2022, 07:04:02 pm
I have attached the fixed save.
Thanks bro, its work!
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