Author Topic: Crash  (Read 2462 times)

Offline ded_bober

  • Squaddie
  • *
  • Posts: 3
    • View Profile
Crash
« on: February 16, 2022, 03:36:27 pm »
What is the problem? Why does it crash?
Openxcom 1.0 git 2021-12-21
Final Mod Pack 2.9
Why is there no development tree?
Ребзи шо делать?
Spoiler:
[16-02-2022_16-25-54]   [FATAL]   A fatal error has occurred: Error proccessing mission script named: recon, mission type: STR_HYBRID_GROUND_CONVOY is not defined
[16-02-2022_16-25-54]   [FATAL]   0x54e9e0 OpenXcom::CrossPlatform::stackTrace(void*)
[16-02-2022_16-25-54]   [FATAL]   0x5522b0 OpenXcom::CrossPlatform::crashDump(void*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)
[16-02-2022_16-25-54]   [FATAL]   0x40dac0 exceptionLogger()
[16-02-2022_16-25-54]   [FATAL]   0xa38798 MPEGaction::MPEGaction()
[16-02-2022_16-25-54]   [FATAL]   0x600710 OpenXcom::GeoscapeState::determineAlienMissions()
[16-02-2022_16-25-54]   [FATAL]   0x601650 OpenXcom::GeoscapeState::time1Month()
[16-02-2022_16-25-54]   [FATAL]   0x601a20 OpenXcom::GeoscapeState::timeAdvance()
[16-02-2022_16-25-54]   [FATAL]   0x5c7530 OpenXcom::Timer::think(OpenXcom::State*, OpenXcom::Surface*)
[16-02-2022_16-25-54]   [FATAL]   0x602650 OpenXcom::GeoscapeState::think()
[16-02-2022_16-25-54]   [FATAL]   0x569160 OpenXcom::Game::run()
[16-02-2022_16-25-54]   [FATAL]   0x40dd60 SDL_main
[16-02-2022_16-25-54]   [FATAL]   0x87d8c0 console_main
[16-02-2022_16-25-54]   [FATAL]   ??
[16-02-2022_16-25-54]   [FATAL]   0x7558fa10 BaseThreadInitThunk
[16-02-2022_16-25-54]   [FATAL]   0x76f67980 RtlGetAppContainerNamedObjectPath
[16-02-2022_16-25-54]   [FATAL]   0x76f67980 RtlGetAppContainerNamedObjectPath
« Last Edit: February 16, 2022, 03:43:58 pm by ded_bober »

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 9099
    • View Profile
Re: Crash
« Reply #1 on: February 17, 2022, 10:30:43 am »
Probably an issue with upgrading from an older FMP version.

Can you upload your save?
We can fix the issue by modifying the save...

Offline ded_bober

  • Squaddie
  • *
  • Posts: 3
    • View Profile
Re: Crash
« Reply #2 on: February 17, 2022, 06:34:17 pm »
Rewind there 3-4 hours, and there will be this error
« Last Edit: February 17, 2022, 06:36:38 pm by ded_bober »

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 9099
    • View Profile
Re: Crash
« Reply #3 on: February 17, 2022, 07:04:02 pm »
I have attached the fixed save.

Offline ded_bober

  • Squaddie
  • *
  • Posts: 3
    • View Profile
Re: Crash
« Reply #4 on: February 19, 2022, 01:13:41 pm »
I have attached the fixed save.
Thanks bro, its work!