Related threads:
1. craft preview: this thread
2. craft type preview:
https://openxcom.org/forum/index.php/topic,10371.0.html3. base preview:
https://openxcom.org/forum/index.php/topic,10372.0.htmlThis feature allows you to preview and customize the deployment of your units (in a given craft) at the beginning of a battle.
You can start the preview by clicking on the Preview button in the Craft Soldiers GUI.
Presence of a (previously defined) custom deployment is indicated by an asterisk on the 'Preview' button.
If there is at least 1 soldier or 1 HWP onboard, the preview will start.
You have unlimited movement on all your units.
You can also use the Ctrl+W key combo to teleport your units instantly.
Press and hold 'Alt' to highlight valid unit positions.
Click on the 'Abort Mission' icon to save a custom deployment (unit positions + facing).
The game tells you how many units are on valid positions and how many are outside.
Saving is possible only if all units are on valid positions.
Click on the 'End Turn' icon to exit the preview.
Note that adding any new soldiers or vehicles to the craft automatically invalidates the saved custom deployment.
(removing units will not invalidate)
(changing soldier armor from 1x1 to 2x2 also invalidates)
This is a feature, not a bug!
The saved information is bound to this particular craft with these particular units.
Saving is also disabled on craft, which have more than one possible battlescape terrain (since they can be completely incompatible between each other).
If you want to make a more permanent craft deployment changes, you can use the craft type preview feature:
https://openxcom.org/forum/index.php/topic,10371.0.html