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Author Topic: X-Chronicles Release, v.1.5  (Read 107497 times)

Offline Requiem

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Re: X-Chronicles Release, v.0.99.2
« Reply #15 on: December 18, 2021, 07:02:29 am »
Can I turn off tooltip popups somehow?

Offline Nord

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Re: X-Chronicles Release, v.0.99.2
« Reply #16 on: December 18, 2021, 10:07:43 am »
Can I turn off tooltip popups somehow?
No, but they must pop up one time each. Do they repeat?

Offline Requiem

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Re: X-Chronicles Release, v.0.99.2
« Reply #17 on: December 18, 2021, 10:50:57 am »
Nord,
No, but they come each month i think. Its just things that i already knew or read about at first launch in ufopedia. Little bit annoying but nothing too serious.
Pretty solid mod btw. Everything just works.

Offline Requiem

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Re: X-Chronicles Release, v.0.99.2
« Reply #18 on: December 26, 2021, 05:59:53 pm »
Hey, couple of questions:

What the deal with Kord HMG, cant figure out how to use it. For Strength cap is 40 but this gun weight is 48.
I tried to do some mambo jumbo(kneeling or drop/pickup) but nothing really works. Penalty for TU just not allows to shoot it even once.

It's seems like usual Arrows not on the list somewhere like block bows previously. I researched them from marauder girls but still cant buy/manufacture them. Also maruders/orcs etc dont drop them for some reasons only feudals.

Offline Nord

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Re: X-Chronicles Release, v.0.99.2
« Reply #19 on: December 26, 2021, 07:17:22 pm »
What the deal with Kord HMG, cant figure out how to use it. For Strength cap is 40 but this gun weight is 48.
I tried to do some mambo jumbo(kneeling or drop/pickup) but nothing really works. Penalty for TU just not allows to shoot it even once.
Will check. Penalty must make it ALMOST useless while you have only normal operatives. Not fully useless. :)
Quote
It's seems like usual Arrows not on the list somewhere like block bows previously. I researched them from marauder girls but still cant buy/manufacture them.
They are'nt usual. They are made of enchanted materials. Usual arrows... i can add them, for fun.
Quote
Also maruders/orcs etc dont drop them for some reasons only feudals.
They drop them if they dont shoot even once.

Offline Requiem

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Re: X-Chronicles Release, v.0.99.2
« Reply #20 on: December 26, 2021, 07:39:54 pm »
Will check. Penalty must make it ALMOST useless while you have only normal operatives. Not fully useless. :)
Yeah that cought me off guard in face of few orcs. :)
They are'nt usual. They are made of enchanted materials. Usual arrows... i can add them, for fun.
At least Block Bows should have their own ammo or they are useless once you research them.
Also i have like 10 longbows and 5 short ones in storage and dont mind to do some pewpew. :)
--
And more like request:
Can you add different sounds for different weapons? Because for example Pecheneg wich shoots with vanilla sound of pistol does not feels convincing enough. :)
XPiratez and HQsounds for FMP already have a lot of cool stuff for everything.
I would add it myself, but i just don't know how.
« Last Edit: December 26, 2021, 08:21:43 pm by Requiem »

Offline Nord

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Re: X-Chronicles Release, v.0.99.2
« Reply #21 on: December 26, 2021, 08:39:40 pm »
XPiratez and HQsounds for FMP already have a lot of cool stuff for everything.
I would add it myself, but i just don't know how.
You can provide me a sound files, named by weapon names.

Offline Requiem

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Re: X-Chronicles Release, v.0.99.2
« Reply #22 on: December 26, 2021, 10:29:32 pm »
Well for me this will mean major spoilers, cause i dont know wich guns game have
Also i have no idea how chinese guns should sound. :)
I dont have sounds in categories, just wanted to mention that other mods already have something like this.
Here some examples:

Offline Ryln

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Re: X-Chronicles Release, v.0.99.2
« Reply #23 on: December 27, 2021, 12:03:34 am »
Iirc block bow has better stats than the short bow; I don’t recall compared to a long bow.

Offline wolwerin

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Re: X-Chronicles Release, v.0.99.2
« Reply #24 on: January 07, 2022, 06:08:08 pm »
I want to share such staffs.  ;D
I think they are perfect for this fashion  ;D

1. Bloody Staff Rage
2. Phoenix Rod
3. Staff Necromancer

For the glory of sword and magic! :)

Offline wolwerin

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Re: X-Chronicles Release, v.0.99.2
« Reply #25 on: January 13, 2022, 03:42:58 pm »
Here are a few more weapons that might come in handy.  ;D

1. Electric Hammer
2. Axe Gothic
3. Mace Gothic
4. Plasma Sledgehammer

More weapons! God of weapons! ;D

Offline efrenespartano

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Re: X-Chronicles Release, v.0.99.2
« Reply #26 on: January 14, 2022, 01:06:57 am »
I want to share such staffs.  ;D
I think they are perfect for this fashion  ;D

1. Bloody Staff Rage
2. Phoenix Rod
3. Staff Necromancer

For the glory of sword and magic! :)

Awesome sprites, my friend! imho they totally fit this great mod. :D

Offline LuigiWhatif

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Re: X-Chronicles Release, v.0.99.2
« Reply #27 on: February 05, 2022, 08:19:48 am »
I'm getting a crash in a rift mission when it tries to load the second part.  In the attached save the selected sniper should finish off the last enemy.

Offline Nord

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Re: X-Chronicles Release, v.0.99.2
« Reply #28 on: February 05, 2022, 12:10:58 pm »
I'm getting a crash in a rift mission when it tries to load the second part.  In the attached save the selected sniper should finish off the last enemy.
Thanks, will be fixed in next update. Tomorrow, i think.

Offline Nord

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Re: X-Chronicles Release, v.0.99.2
« Reply #29 on: February 06, 2022, 11:27:24 am »
Version 0.99.3 is up.
Changelog:

Major update.
- Added choice of side in the confrontation: light or darkness, with facilities, items, spells and events;
- Added Light blessings, working for whole combat;
- Added Light Temple faction with their own units;
- Added more summons;
- New mission arc - espionage;
- Civilians will change through world events;
- Bugfixes;

Warning: not really tested, so expect bugs