I was thinking about your ideas. So far this is what I got.
The sprites seems doing alright.
I intent to make this a bravery training tool. Also it should work base on your agent's bravery. You know, courage inspire people right?
I also add the Play Dead option. It's basically mean telling civilians to pretend that they are dead, so that the enemies may ignore them. Also useful when you don't want too many of them walking around and doing stupid things. They will simply get stun like they got hit by a knockout grenade. I saw a group of them got hit if they clump together. Stun damage is a fix 35.
A few things to revise:
-Adding a proper sound and animation: I haven't done anything about the sound. We need something like a strong, reassuring radio voice to give a good impression of a hit. Maybe a distorting sound for a miss. Please give me some suggestion or share me the file.
-Rebalance: So far I make every actions about 1/5 of the user's turn. I don't know if it's ok or too OP. The range is 20, which mean you shouldn't be able to use it on someone too far away. I guess maybe I should give the accuracy like Panic > Mind Control > Play Dead, and cost the user some morale so that they won't abuse too much. Another idea is to give the Hold option which is cheaper than than Play Dead. It will cause civilian run out of TUs or stamina so that they won't move for a turn.
-Commendation: Something like the leader/hero of civilian for helping them making the right decision in mist of chaos. And bully for using it to panic too many people.
Also I'm not very experience so if there's anything else I need to improve, please tell.
P/s: After some testing, I haven't seen any increase in bravery. I wonder if the experience training mode work differently than I expect.