Author Topic: Equipment idea - Megaphone  (Read 6497 times)

Offline Marrik

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Re: Equipment idea - Megaphone
« Reply #15 on: November 26, 2021, 01:29:53 pm »
... No. Like I said, it's as if they have a flashlight.

Once they aren't mind-controlled, they stop illuminating the room, but if it's during a night mission, it usually causes them to get shot.

Offline BlackStaff

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Re: Equipment idea - Megaphone
« Reply #16 on: November 26, 2021, 02:03:31 pm »
I don't see anything wrong with my game. They light up like my soldiers... no more...  :-[

Offline Marrik

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Re: Equipment idea - Megaphone
« Reply #17 on: November 26, 2021, 07:26:21 pm »
My soldiers don't light up when I select them at all, I don't think that's a thing in vanilla :/

This is what it looks like when I select one of my soldiers in a night mission.

https://imgur.com/qVBRrRl

This is what it looks like when I mind control a civilian. This usually results in them drawing reaction fire from enemies who otherwise wouldn't be able to see them.

https://imgur.com/2pfEHS8

Offline BlackStaff

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Re: Equipment idea - Megaphone
« Reply #18 on: November 27, 2021, 02:08:26 am »
It's much less bright in my OXCE game!




Offline Marrik

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Re: Equipment idea - Megaphone
« Reply #19 on: November 27, 2021, 03:54:15 am »
I of course am also using OXCE, I'm pretty sure you can't run Xcom Files without it.

Are you using some other mod that makes people light up? Is there some way to make a version of this where that doesn't happen? I've never made mods for Xcom before, so I'm not sure how to do it myself
« Last Edit: November 27, 2021, 04:20:28 am by Marrik »

Offline BlackStaff

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Re: Equipment idea - Megaphone
« Reply #20 on: November 27, 2021, 01:13:42 pm »
I use OXCE but not XFiles.
"My" OXCE is standard with only simple stand-alone Mods added.
- reloock armour/ships/weapons.
- added new buildings/ships/weapons
- added new civilians/aliens...

In short, just a few "odds and ends" that I found here and there but nothing that changes the light...
Just simple things...

Translated by DeepL