Author Topic: Secondary explosions from terrain handled differently in OXC?  (Read 1951 times)

Offline Caleb13

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Secondary explosions from terrain handled differently in OXC?
« on: August 28, 2021, 11:19:06 pm »
For nostalgia, I played an alien base raid in vanilla TFTD executable (with DOSbox) and I noticed that secondary explosions are handled differently. It's most apparent in the first part of the raid with the explosive railings that are 1 level above the exit lift. In vanilla, if you shoot a DPL rocket at them, only the big explosion is shown. But in OXC, every destroyed railing plays its own small explosion animation (which can take quite a while). Is that indended behavior? And is the damage from these secondary explosions handled the same way in vanilla and OXC?

Offline Meridian

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Re: Secondary explosions from terrain handled differently in OXC?
« Reply #1 on: August 29, 2021, 11:57:14 am »
Did you mean OXC or OXCE?

Offline Caleb13

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Re: Secondary explosions from terrain handled differently in OXC?
« Reply #2 on: August 29, 2021, 12:33:13 pm »
OXC, even the latest openxcom_git_master_2021_06_11_1618 nightly behaves differently than vanilla.