OpenXcom Forum

OpenXcom => Open Feedback => Topic started by: Caleb13 on August 28, 2021, 11:19:06 pm

Title: Secondary explosions from terrain handled differently in OXC?
Post by: Caleb13 on August 28, 2021, 11:19:06 pm
For nostalgia, I played an alien base raid in vanilla TFTD executable (with DOSbox) and I noticed that secondary explosions are handled differently. It's most apparent in the first part of the raid with the explosive railings that are 1 level above the exit lift. In vanilla, if you shoot a DPL rocket at them, only the big explosion is shown. But in OXC, every destroyed railing plays its own small explosion animation (which can take quite a while). Is that indended behavior? And is the damage from these secondary explosions handled the same way in vanilla and OXC?
Title: Re: Secondary explosions from terrain handled differently in OXC?
Post by: Meridian on August 29, 2021, 11:57:14 am
Did you mean OXC or OXCE?
Title: Re: Secondary explosions from terrain handled differently in OXC?
Post by: Caleb13 on August 29, 2021, 12:33:13 pm
OXC, even the latest openxcom_git_master_2021_06_11_1618 nightly behaves differently than vanilla.