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Author Topic: Fighter transport sub mod?  (Read 4048 times)

Offline yhe1

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Fighter transport sub mod?
« on: May 31, 2020, 06:50:17 am »
Why does openxcom not included xcomutil's fighter sub mod for TFTD? Turning the Barracuda and Manta into transports. That was one of the options in Xcomutil.

Offline davide

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Re: Fighter transport sub mod?
« Reply #1 on: May 31, 2020, 12:12:57 pm »
because there are dozens of mods that do it ;)

Offline SupSuper

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Re: Fighter transport sub mod?
« Reply #2 on: May 31, 2020, 10:31:11 pm »
Why does openxcom not included xcomutil's fighter sub mod for TFTD? Turning the Barracuda and Manta into transports. That was one of the options in Xcomutil.
Nice catch, added.

Offline yhe1

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Re: Fighter transport sub mod?
« Reply #3 on: May 31, 2020, 11:48:07 pm »
It is also missing the improved coelacanth option, Please add that as well

Offline Solarius Scorch

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Re: Fighter transport sub mod?
« Reply #4 on: June 01, 2020, 03:23:44 pm »
Well, it's also missing randomized UFO layouts... Just saying.  ;D

Offline Meridian

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Re: Fighter transport sub mod?
« Reply #5 on: June 01, 2020, 05:04:23 pm »
and randomized world textures
and improved dye grenade
and help from captured aliens
and autocombat

this is outrageous... guillotine on y'all... how dare you not include all junk ever made by everyone

Offline Solarius Scorch

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Re: Fighter transport sub mod?
« Reply #6 on: June 01, 2020, 05:06:39 pm »
and randomized world textures
and improved dye grenade
and help from captured aliens
and autocombat

These things weren't in the Xcomutil... The one I mentioned was, and the one from yhe1 sounds likely too.

Offline Meridian

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Re: Fighter transport sub mod?
« Reply #7 on: June 01, 2020, 05:11:40 pm »
These things weren't in the Xcomutil... The one I mentioned was, and the one from yhe1 sounds likely too.

I find your lack of faith disturbing

Offline Solarius Scorch

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Re: Fighter transport sub mod?
« Reply #8 on: June 01, 2020, 05:39:11 pm »
Forgive me, master... For I have lost my way...

Offline yhe1

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Re: Fighter transport sub mod?
« Reply #9 on: June 01, 2020, 10:38:21 pm »
Improved Ground tanks is already an option in UFO, I am just saying the exact same option should be available for TFTD