Author Topic: Hardmode Expansion - Future Development Plan  (Read 12406 times)

Offline hellrazor

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Hardmode Expansion - Future Development Plan
« on: September 29, 2016, 05:12:41 am »
Future Development Plan
This post contains my current points i will be working, a new version release will be made inbetween.
I update as I go, fulfilled points are marked with "DONE".

Screenshots and progress reports are usually left in General Feedback Thread


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Current development plan:
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1.) OpenXcomExtended Stuff:

2.) OpenXcomExtended UI/QOL:
  • Add Inventory Images for all Xcom Drones - NEEDS GRAPHICS
  • Fix Hoverdrone graphics so units look like not flying on the tile above

3.) Mission Related Stuff:

4.) Terrain Fixes and Additions
  • Apply OXCE Map Scripting options. To Mix Terrains: https://openxcom.org/forum/index.php?topic=5108.0 - More Streets and Other Stuff!
  • Fix up Linership so Crafts can also spawn on it. Need to setup MapView on Desktop PC... BIG MAP...
  • Fix up Route Nodes Spawn for Cargo Ship map
  • Attempt Fix for XBASE max spawn of Xcom units
  • Add Missing Globe Terrains from Hobbes Terrain Pack
  • Recheck destructibility of Terror Terrains
  • Overwork destructibility of Globe Terrains: Junglemountain, Mujungle

5.) New Mars Terrain Maps 
  • Add Expanded Mars 20x20 Mapblocks
  • Add Expanded Mars 30x30 Mapblock (Pyramid of Pain)
  • Add/Rework Expanded Mars Mapscript



Feedback and Change requests will be put in between those, as I see fit, or as they to do fit in general with the design concept.
If there is something missing or you wanna add stuff please feel free to post, any form of suggestions or feedback of any kind is also really appreciated.

EDIT: I am not the fastest of modders, but my stuff tends to be mostly bugfree, so patience sometimes pays off.
« Last Edit: May 15, 2025, 12:53:05 pm by hellrazor »