Author Topic: [TFTD] USO mods and some Resources (Update September, 15th)  (Read 46394 times)

niculinux

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Re: [TFTD] USO mods and some Resources (Update September, 1st)
« Reply #75 on: September 11, 2016, 03:20:16 pm »
All right :). Considered also making weapons/items addon to be easily used? There are much of such kods still for TFTD. Somethign equivalent, for instance, tomCanadianBeaver's Awesome guns for ufo: enemy unknown?

Offline new_civilian

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Re: [TFTD] USO mods and some Resources (Update September, 11th)
« Reply #76 on: September 13, 2016, 12:51:20 pm »
Nope, but as you are very polite, here my personal mod, only for you. This is not a public release, but maybe someone likes certain things/ideas and wants them. I will provide no support for this, though.  :)

-edited-: Made separate thread
« Last Edit: September 15, 2016, 11:34:43 am by new_civilian »

Offline davide

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Re: [TFTD] USO mods and some Resources (Update September, 11th)
« Reply #77 on: September 13, 2016, 01:17:50 pm »
....practically a personal unsupported FMP for TFTD   :P

thanks by me too

--- posts merged ---

Did you merge  last version of  Roxis231's  Enhanced Reskin of T.f.t.D. Craft  (1.2a) ?

Thanks
« Last Edit: September 14, 2016, 12:08:09 pm by Solarius Scorch »

Offline new_civilian

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Re: [TFTD] USO mods and some Resources (Update September, 11th)
« Reply #78 on: September 14, 2016, 01:34:03 pm »
I think yes, but I am not sure, basically I used stuff from every interesting TFTD mod outthere. If it`s the case then I tweaked/edited it heavily anyway  :D

niculinux

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Re: [TFTD] USO mods and some Resources (Update September, 11th)
« Reply #79 on: September 15, 2016, 09:59:52 am »
Thank you very very very much!!!!  :-*

Edit: it should be linux compatible, i guess?

Offline new_civilian

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Re: [TFTD] USO mods and some Resources (Update September, 11th)
« Reply #80 on: September 15, 2016, 11:38:12 am »
Thank you very very very much!!!!  :-*

Edit: it should be linux compatible, i guess?

I honestly don't know.  :-\

Anyway, I decided to make this an official release, and to make a different thread for it. :-)
Thanks for your help, davide and niculinux!

Oh and here two new maps to make ceratin mission s less predictable:
They are both included in the new version of the mod^ I just post them here if someone wants to use them in a different mod

niculinux

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« Last Edit: September 15, 2016, 05:36:42 pm by niculinux »

Offline Dr.Crowley

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Re: [TFTD] USO mods and some Resources (Update September, 15th)
« Reply #82 on: May 27, 2017, 07:18:22 pm »
Despite being a sort of necromancer for this tread, I would like to thank new_civilian for his efforts. TFTD really needs more polishing and modding. Since I started my personal mod for TFTD (I haven't got too far from changing some weapon stats and rewriting some Ufopedia arcticles yet, so my mod doesn't deserve to be see even as version 0.1), I would like also to ask a permission to use your modification in my "project".