Author Topic: [TFTD] USO mods and some Resources (Update September, 15th)  (Read 39879 times)

Offline new_civilian

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Re: [TFTD] USO mods and some Resources (Update April, 27th)
« Reply #60 on: August 26, 2016, 03:51:44 pm »
A grey sectoid for TFTD

update: Now can also be used as a soldier type, I added the missing kneeling graphics.

ah, acidentally deleted the inventory file, will add it again in the next days
« Last Edit: August 29, 2016, 11:32:41 am by new_civilian »

Offline new_civilian

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Re: [TFTD] USO mods and some Resources (Update April, 27th)
« Reply #61 on: August 29, 2016, 11:33:28 am »
A recolor/replacement for the Triscene

Offline new_civilian

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Re: [TFTD] USO mods and some Resources (Update April, 27th)
« Reply #62 on: August 30, 2016, 12:08:42 pm »
here the inventory screen  :-[

Offline Solarius Scorch

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Re: [TFTD] USO mods and some Resources (Update April, 27th)
« Reply #63 on: August 30, 2016, 01:04:31 pm »
Nice Sectoid :D But I prefer the one from the Ufopaedia, which doesn't look like it has lycantropy.

Offline new_civilian

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Re: [TFTD] USO mods and some Resources (Update April, 27th)
« Reply #64 on: August 31, 2016, 11:32:35 am »
That`s one of those compliments that you makes you wonder if you should laugh or shoot the one complimenting you...  ;D



Offline Solarius Scorch

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Re: [TFTD] USO mods and some Resources (Update April, 27th)
« Reply #65 on: August 31, 2016, 02:24:27 pm »
That`s one of those compliments that you makes you wonder if you should laugh or shoot the one complimenting you...  ;D

Well, it does remind me of the feral "Sectoids" from the new X-COM.
But of course I know it's basically taken from TFTD... :)

Offline new_civilian

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Re: [TFTD] USO mods and some Resources (Update April, 27th)
« Reply #66 on: September 01, 2016, 11:36:59 am »
Feral sectoids. Nice mod idea. They could spawn once a sectoid is shot down, would look like they lost it...



Anyway, here a grenade graphic along with a fitting ufopaedia graphic. I am using it as an early weak stun grenade, but it coud be anything really.

Offline new_civilian

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Re: [TFTD] USO mods and some Resources (Update September, 1st)
« Reply #67 on: September 10, 2016, 11:46:03 am »
Updated the ^new artifact sites mod, found a missing ground tile (came from original TFTD map fwiw)

Offline new_civilian

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Re: [TFTD] USO mods and some Resources (Update September, 1st)
« Reply #68 on: September 11, 2016, 03:06:28 pm »
Here files to replace the default Bigobs, i first planned to release it as a mod, but instead opted for a resource-release only.

I hated that the original files looked uncentered and or just wrong in terms of point-of-view (The heavy magna explosive) so I reworked them all.

Offline new_civilian

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Re: [TFTD] USO mods and some Resources (Update September, 1st)
« Reply #69 on: September 11, 2016, 03:07:31 pm »
-continued-

Offline new_civilian

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Re: [TFTD] USO mods and some Resources (Update September, 1st)
« Reply #70 on: September 11, 2016, 03:08:22 pm »
-still continued-

Offline new_civilian

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Re: [TFTD] USO mods and some Resources (Update September, 1st)
« Reply #71 on: September 11, 2016, 03:09:38 pm »
Here the ammo and a zip containing all ^bigobs above.
and some alternative sounds.

Offline new_civilian

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Re: [TFTD] USO mods and some Resources (Update September, 1st)
« Reply #72 on: September 11, 2016, 03:10:58 pm »
here an alternative layout for the liner ship, now the aliens can't jump the starting location like rabid bees.

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Re: [TFTD] USO mods and some Resources (Update September, 1st)
« Reply #73 on: September 11, 2016, 03:11:49 pm »
Considered to relase all this stuff (the complete one) in one single mod ready for use for newbies' sake? :)

Offline new_civilian

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Re: [TFTD] USO mods and some Resources (Update September, 1st)
« Reply #74 on: September 11, 2016, 03:12:43 pm »
And here a fix for the default diving suit, one of the aquanauts has badges on the arm, the others don't, so I removed them from her.

File is in the ufograph folder. Not sure if I should add it to the combo-patch, so I release it here instead.

--- posts merged ---

Considered to relase all this stuff (the complete one) in one single mod ready for use for newbies' sake? :)

I thought about it, but decided against it, because my mod's changes are too drastic and personal and I do not want to maintain a big mod like this anymore. Sorry.
« Last Edit: September 11, 2016, 04:26:17 pm by Solarius Scorch »