aliens

Author Topic: [ALIEN INVENTORY] [WEAPON] Alien Armoury Expanded  (Read 105491 times)

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11408
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: [ALIEN INVENTORY] [WEAPON] Alien Armoury Expanded
« Reply #180 on: May 23, 2015, 11:40:48 am »
So, when I use the UFO's rule they show up, but they can't seem to start terror missions. I've seen them land on cities, but no terror mission starts. If I attack the UFO I just go to a normal battlescape map (you know forest or something).

I thought at first it was a conflict with the Terrain Pack or Luke's Extra UFO's, but turning those off doesn't fix it. As soon as I remove the UFO's rule form Alien Armoury Expanded terror missions/Port Attacks happen like normal

Are you using nightly or 1.0? Because there were changes to the code, and the mod can't be compatible with both. (It is now compatible with 1.0.)

I should perhaps make two different versions.

Offline SDEDEN

  • Sergeant
  • **
  • Posts: 20
    • View Profile
Re: [ALIEN INVENTORY] [WEAPON] Alien Armoury Expanded
« Reply #181 on: May 23, 2015, 01:41:58 pm »
Are you using nightly or 1.0? Because there were changes to the code, and the mod can't be compatible with both. (It is now compatible with 1.0.)

I should perhaps make two different versions.

Ah, that would explain it then as I'm using the latest nightly (5/21).

I hope you make a different version because those UFO designs are pretty neat

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11408
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: [ALIEN INVENTORY] [WEAPON] Alien Armoury Expanded
« Reply #182 on: May 23, 2015, 07:55:09 pm »
OK, I uploaded the new version, 1.4.
Those of you who still use OpenXCom 1.0 should stick with 1.3.9.

Offline SDEDEN

  • Sergeant
  • **
  • Posts: 20
    • View Profile
Re: [ALIEN INVENTORY] [WEAPON] Alien Armoury Expanded
« Reply #183 on: May 24, 2015, 02:49:32 pm »
OK, I uploaded the new version, 1.4.
Those of you who still use OpenXCom 1.0 should stick with 1.3.9.

Thanks! Oh and um... by the way... it seems the meta-data is titling the mod "Final Mod Pack" in the mods menu.


Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11408
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: [ALIEN INVENTORY] [WEAPON] Alien Armoury Expanded
« Reply #184 on: May 24, 2015, 03:28:57 pm »
Thanks! Oh and um... by the way... it seems the meta-data is titling the mod "Final Mod Pack" in the mods menu.

CURSES!!!!!
Fixed now.

Offline 7Saturn

  • Colonel
  • ****
  • Posts: 457
    • View Profile
Re: [ALIEN INVENTORY] [WEAPON] Alien Armoury Expanded
« Reply #185 on: August 04, 2015, 10:45:22 pm »
I took the liberty to complete the German translation. The Caster and Toxigun were not included.

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11408
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: [ALIEN INVENTORY] [WEAPON] Alien Armoury Expanded
« Reply #186 on: August 06, 2015, 06:06:52 pm »
I took the liberty to complete the German translation. The Caster and Toxigun were not included.

Thanks! I've updated to 1.4.1 and uploaded.

Hmm, I guess I should add Hellrazor's ship variants too...

Offline Mr. Quiet

  • Commander
  • *****
  • Posts: 523
  • Likes: Quiet things. Dislikes: Loud things.
    • View Profile
    • =Open_X_Com= Mods
Re: [ALIEN INVENTORY] [WEAPON] Alien Armoury Expanded
« Reply #187 on: December 07, 2016, 01:22:31 am »
Solarius, link is down for the latest version in the mod portal. Thanks. I noticed a few others that have disabled links. I hope Jo5hua knows about this.

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11408
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: [ALIEN INVENTORY] [WEAPON] Alien Armoury Expanded
« Reply #188 on: December 07, 2016, 05:12:18 am »
Solarius, link is down for the latest version in the mod portal. Thanks. I noticed a few others that have disabled links. I hope Jo5hua knows about this.

There's a downloadable attachment in the first post.

Offline Mr. Quiet

  • Commander
  • *****
  • Posts: 523
  • Likes: Quiet things. Dislikes: Loud things.
    • View Profile
    • =Open_X_Com= Mods
Re: [ALIEN INVENTORY] [WEAPON] Alien Armoury Expanded
« Reply #189 on: December 07, 2016, 06:19:55 am »
Thanks, but I was looking for 1.5. I guess it's not really out yet?

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11408
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: [ALIEN INVENTORY] [WEAPON] Alien Armoury Expanded
« Reply #190 on: December 07, 2016, 12:34:18 pm »
Thanks, but I was looking for 1.5. I guess it's not really out yet?

My bad, it's been years and I didn't remember there was 1.5. First post updated now.

Offline LouisdeFuines

  • Commander
  • *****
  • Posts: 586
    • View Profile
Re: [ALIEN INVENTORY] [WEAPON] Alien Armoury Expanded
« Reply #191 on: January 16, 2017, 07:10:56 pm »
V1.5 is sadly broken.

When implementing it, the game crashes for me.

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11408
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: [ALIEN INVENTORY] [WEAPON] Alien Armoury Expanded
« Reply #192 on: January 17, 2017, 12:09:10 am »
V1.5 is sadly broken.

When implementing it, the game crashes for me.

Yes, it was buggy. Thanks for the word, updated file in the first post (version 1.5b).

Offline drages

  • Colonel
  • ****
  • Posts: 150
    • View Profile
Re: [ALIEN INVENTORY] [WEAPON] Alien Armoury Expanded
« Reply #193 on: May 23, 2017, 06:43:26 am »
Can you add awesome weapon mods and more aliens variations to this mod, please? It would be awesome with those additions I think!