Author Topic: Hostile gangs and civilians  (Read 80940 times)

Offline Mr. Quiet

  • Commander
  • *****
  • Posts: 523
  • Likes: Quiet things. Dislikes: Loud things.
    • View Profile
    • =Open_X_Com= Mods
Re: Hostile gangs and civilians
« Reply #105 on: August 11, 2013, 12:01:54 pm »
Make it more realistic. Say:

BRAZIL IS NOW SECURE FROM ALIEN CONTROL.
X-COM agents have infiltrated the Brazilian government.
They have eliminated and replaced all Alien agents which were Human in appearance.
Brazil's CFN member is safe and back to secretly funding our project.

Here's the link to know what goes on. I didn't know the aliens had human disguises, that's cool. Thin men :)

https://www.ufopaedia.org/index.php?title=Alien_Infiltration
« Last Edit: August 11, 2013, 12:14:15 pm by WeOwnTheNight »

Offline Warboy1982

  • Administrator
  • Commander
  • *****
  • Posts: 2333
  • Developer
    • View Profile
Re: Hostile gangs and civilians
« Reply #106 on: September 28, 2013, 03:30:04 am »
so, as part of my overall redesign of the AI, i've seperated all the functions based on faction... this could play well into your hands.
i'd like to see this extended to include a fourth faction that's hostile towards aliens (and xcom, under certain conditions)

Offline luke83

  • Commander
  • *****
  • Posts: 1559
    • View Profile
    • openxcommods
Re: Hostile gangs and civilians
« Reply #107 on: September 28, 2013, 03:57:26 am »
so, as part of my overall redesign of the AI, i've seperated all the functions based on faction... this could play well into your hands.
i'd like to see this extended to include a fourth faction that's hostile towards aliens (and xcom, under certain conditions)

You know, i think i love you warboy ;)

sounds fantastic, i have been playing around with a ruleset to get extra aliens into game and then extra factions was the next dream.