a) Claymore type of device (small circular blast-range. triggered by movement on that tile)
Could the damn humans at least run AWAY from aliens instead of standing next to them in the same room? Seriously I don't think this'll be alot of work. Maybe just use the panic function.Well the panic function more often than not just throws you into alien fire, so maybe the civilians are already doing that, panic isn't rational. :P
Well, if a country has signed a pact with the aliens, would make sense that attacking a downed/landed UFO on that country's territory would mean encountering armed humans that will fight for the alines? Aliens are included on the battlescape too ;D
Today i finished doing all the walking sprites i just need to do the crouching legs and check for any strange pixels .great that you give them 100% functionality like standard soldiers. In ufo2000 (this is portably true too in UFO:TTS) you could play as aliens but without crouch animation it didnt look nice.
Also i think it would be cool if the aliens would mind probe some civs and grab a gun off a corpse and come attack the xcom agents.This is great idea, for harder difficulty levels. Force you to use CC (Crowd Control :D ) to reduce number of casualties in civilian ranks.
so, as part of my overall redesign of the AI, i've seperated all the functions based on faction... this could play well into your hands.
i'd like to see this extended to include a fourth faction that's hostile towards aliens (and xcom, under certain conditions)