aliens

Author Topic: Hostile gangs and civilians  (Read 80896 times)

Offline luke83

  • Commander
  • *****
  • Posts: 1559
    • View Profile
    • openxcommods
Re: Hostile gangs and civilians
« Reply #75 on: January 29, 2012, 09:52:17 am »
OK , make sense now, i just checked ORI Male Civ and they have it step up on these sides. Will Fix this up next weekend

Offline luke83

  • Commander
  • *****
  • Posts: 1559
    • View Profile
    • openxcommods
Re: Hostile gangs and civilians
« Reply #76 on: February 02, 2012, 10:43:52 am »
So much for no more sprites ???

Anyway to continue my posts from within battle scape thread, Here is 3 options for scientist , personally i like the colours on the middle scientist the best.
Let me know what everyone else thinks

Offline hsbckb

  • Colonel
  • ****
  • Posts: 275
  • Gill Man
    • View Profile
Re: Hostile gangs and civilians
« Reply #77 on: February 02, 2012, 01:10:07 pm »
Here is my subjective selection:

Middle one better than left one
Left one better than the right one

Offline kkmic

  • Commander
  • *****
  • Posts: 582
  • Undefined
    • View Profile
Re: Hostile gangs and civilians
« Reply #78 on: February 02, 2012, 11:00:15 pm »
Yeah, middle one looks best.

Is that a hard hat he's wearing?

Volutar

  • Guest
Re: Hostile gangs and civilians
« Reply #79 on: February 03, 2012, 05:10:12 am »
All of them have indistinguishable border between head and helmet. It should be somehow hardened.
By the same reason second one is better. Just because others don't have enough contrast at bottom edge of jacket.

Hey. They meant to be cartoonish and vivid...

Offline luke83

  • Commander
  • *****
  • Posts: 1559
    • View Profile
    • openxcommods
Re: Hostile gangs and civilians
« Reply #80 on: March 10, 2012, 12:00:42 pm »
Because i have been playing around with Cloning tanks tonight i started playing around trying to get the right ratio of size for a Hybrid compared to a human. Problem is to get the hybrids head to look good , it ends up to large for the body , when  i squeeze it down to the body size , it starts looking crappy because of the lack of detail. Why are things so hard  :(
« Last Edit: March 11, 2012, 12:23:02 am by luke83 »

Offline luke83

  • Commander
  • *****
  • Posts: 1559
    • View Profile
    • openxcommods
Re: Hostile gangs and civilians
« Reply #81 on: March 24, 2012, 02:34:36 pm »
Before i start let it be know i am partially colour blind and some colours look like other colours to me but... tonight i have been Playing around with the TFTD civilians tonight after i got sick of reading about Excel, So the original Sailor colour does not appear to be in the UFO defence colour range ( please correct me if i am wrong here), So i grabbed the Already converted Civilians from the Strategy core site to start pulling them apart to become armed civilians, but there way to green to be sailors ( see image below).

 First question is it my eyes OR are they strategy core ones the wrong colours? Would you like to leave them like this or make them more Blue?
« Last Edit: March 24, 2012, 02:38:32 pm by luke83 »

Offline SupSuper

  • Lazy Developer
  • Administrator
  • Commander
  • *****
  • Posts: 2162
    • View Profile
Re: Hostile gangs and civilians
« Reply #82 on: March 24, 2012, 06:43:20 pm »
They're definitely too green, they look they're wearing camos with the way they blend in with the grass. :P They were probably auto-converted to the nearest color, which ended up being green instead of blue (since in TFTD they're a greenish blue). But UFO still has shades of blue you can use:

« Last Edit: March 24, 2012, 06:45:50 pm by SupSuper »

Offline luke83

  • Commander
  • *****
  • Posts: 1559
    • View Profile
    • openxcommods
Re: Hostile gangs and civilians
« Reply #83 on: March 25, 2012, 12:50:34 pm »
More Blue than ,,, Please ignore the arm colours :P

Offline luke83

  • Commander
  • *****
  • Posts: 1559
    • View Profile
    • openxcommods
Re: Hostile gangs and civilians
« Reply #84 on: March 27, 2012, 01:45:34 pm »
I have changed there colours a little bit more, i think they look  HARDCORE , i like it better.

Since i am not aiming at  making them match TFTD i hope no one complains to much :P
« Last Edit: March 27, 2012, 01:49:23 pm by luke83 »

Offline luke83

  • Commander
  • *****
  • Posts: 1559
    • View Profile
    • openxcommods
Re: Hostile gangs and civilians
« Reply #85 on: April 03, 2012, 02:27:09 pm »
Working on there arms now ,  Original TFTD  sprites had long sleeve shirts on, personal i like them better with short sleeves
« Last Edit: April 03, 2012, 02:29:16 pm by luke83 »

Offline luke83

  • Commander
  • *****
  • Posts: 1559
    • View Profile
    • openxcommods
Re: Hostile gangs and civilians
« Reply #86 on: April 09, 2012, 04:59:45 pm »
Arms are complete , so are the dying scenes , i just need to do all the walking spites

Offline Warboy1982

  • Administrator
  • Commander
  • *****
  • Posts: 2333
  • Developer
    • View Profile
Re: Hostile gangs and civilians
« Reply #87 on: October 31, 2012, 01:25:35 am »
as much as i hate to perform threadcromancy, i should probably post here to make sure it's ok that i include.... so much, i don't even know where to start.... of your stuff, and i'll probably be pester you for more.

Offline luke83

  • Commander
  • *****
  • Posts: 1559
    • View Profile
    • openxcommods
Re: Hostile gangs and civilians
« Reply #88 on: October 31, 2012, 07:07:02 am »
Anyone can use my mods for any project as long as  own a legal copy of xcom, i don't claim to own any of the assets as most of them have been modified from the original art work , so as long as you own a copy of the game the mods should fall under Fair use ( as far as i am concerned).

Offline luke83

  • Commander
  • *****
  • Posts: 1559
    • View Profile
    • openxcommods
Re: Hostile gangs and civilians
« Reply #89 on: August 01, 2013, 01:39:55 pm »
Sailor unit and Gangs have had a few touch-ups and the newest version is now available on my Mod page
https://openxcommods.weebly.com/downloads2.html