Rejection reason: after long discussions, it was decided that this is an unwanted feature (not even as optional feature!)
Yeah. I'm bringing it up again (kind of)
I've read one of the other threads about a similar thing:
https://openxcom.org/forum/index.php/topic,2558.msg29870.htmlI understand why you don't want to make unlimited bases the default, or even as a setting/default mod, because it allows for exponential growth in such a way that the game isn't really about strategy anymore...
but is there any reason to add the option for more than 8 to the engine, so that modders can use it to better fine tune the balance of their mods?
the vanilla game would still have the default of 8, and players wouldn't be able to change it on a whim.
but if a someone wanted to make a mod where say, you had 30 or so bases with less storage each that were almost constantly under siege, (see how long you can last kind of thing) then you could.
[edit for clarity] So to reiterate, I'm advocating giving modders the option for more bases.
[([original unclear thing meridian replied to]: So again, i'm not advocating for infinite bases, just for giving modders the option for more])]
[edit] this has been proposed before, but I thought I'd start a new thread for it just to keep it separate from requests for infinite bases.