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Author Topic: [Rejected] Configurable number of xcom bases  (Read 2909 times)

Offline WaldoTheRanger

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[Rejected] Configurable number of xcom bases
« on: February 11, 2020, 08:49:31 pm »
Rejection reason: after long discussions, it was decided that this is an unwanted feature (not even as optional feature!)


Yeah. I'm bringing it up again (kind of)

I've read one of the other threads about a similar thing:
https://openxcom.org/forum/index.php/topic,2558.msg29870.html

I understand why you don't want to make unlimited bases the default, or even as a setting/default mod, because it allows for exponential growth in such a way that the game isn't really about strategy anymore...


but is there any reason to add the option for more than 8 to the engine, so that modders can use it to better fine tune the balance of their mods?

the vanilla game would still have the default of 8, and players wouldn't be able to change it on a whim.
but if a someone wanted to make a mod where say, you had 30 or so bases with less storage each that were almost constantly under siege, (see how long you can last kind of thing) then you could.

[edit for clarity] So to reiterate, I'm advocating giving modders the option for more bases.


[([original unclear thing meridian replied to]: So again, i'm not advocating for infinite bases, just for giving modders the option for more])]

[edit] this has been proposed before, but I thought I'd start a new thread for it just to keep it separate from requests for infinite bases.
« Last Edit: February 19, 2023, 01:45:55 pm by Meridian »

Offline Meridian

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Re: Number of bases as configurable option for modders?
« Reply #1 on: February 12, 2020, 07:44:52 pm »
what's the difference between "configurable" and "infinite" ?

Online Solarius Scorch

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Re: Number of bases as configurable option for modders?
« Reply #2 on: February 12, 2020, 08:11:58 pm »
what's the difference between "configurable" and "infinite" ?

Configurable is even cheesier :)

J/k, I get what Waldo meant. But also I agree it's pretty much the same.

wcho035

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Re: Number of bases as configurable option for modders?
« Reply #3 on: February 12, 2020, 11:55:26 pm »
Just for my information, I had asked the question in the past about more than 8 bases. So just for the sake of clarity for every one. Is the current feature hard coded in the engine as 8? It is not possible to add more because of this reason?

Offline WaldoTheRanger

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Re: Number of bases as configurable option for modders?
« Reply #4 on: February 13, 2020, 01:56:57 am »
So yes, you could configure it up to infinite, bu the point is it's the modder's choice for balancing their own mod.
My bad. I should have been more specific.
« Last Edit: February 13, 2020, 02:14:22 am by WaldoTheRanger »