The current Piratez version uses OXC from before mission scripting was finished. The one I am working on now has mission scripting functions, but I know little about how to use them, yet I need to learn from someone, and your mod seems to be using this to the biggest extent
I see.
Well, Redux isn't exactly too complicated at this stage regarding missionScripting but here are a few major design choices for you to consider when using mission scripting:
* The number of missions generated each month (2 to 3 on the vanilla first months, then at least 4 + shootdown retaliations)
* The type of missions for each month (on vanilla, it's table + terror + retaliation)
* Conditionals (mission X only happens if mission Y wasn't generated this month or if research Z has been completed)