To further my thread
here.
I did some testing, and I'm inclined to believe there is a bug somewhere, hence I put this thread for further documentation.
This feature is very convenient for craft built-in weapons, but there is a problem if the craft is manufactured versus purchased. If there is a craft weapon with no clip usage built into a craft that can be purchased, upon delivery the ammo starts loading. However if the craft is manufactured, the weapon doesn't being to re-load ever, until manually deactivated and reactivated. Refueling is unaffected.
To test simply add this code to a craft that can be bought and to another craft that can be purchased:
weapons: 2
fixedWeapons: [STR_LASER_CANNON_UC, STR_LASER_CANNON_UC]
I have no idea when the weapon reloading check is done in the code, but I there must be a difference between buy vs made.
EDIT: Mods. Please move this thread to "Bugs".