aliens

Author Topic: Bulletdesigner shipyard  (Read 75125 times)

Online Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11722
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Bulletdesigner shipyard
« Reply #120 on: July 26, 2022, 12:55:32 pm »
use all you want

Thanks!

@Finnik, if you happen to work on this (like polishing the MCDs), please also share.

Offline Teirdalin

  • Sergeant
  • **
  • Posts: 10
    • View Profile
Re: Bulletdesigner shipyard
« Reply #121 on: May 29, 2023, 06:55:13 pm »
The jagged alliance 2 resources really inspired me, wrote a python script to bulk convert all the resources and will make them into an art bundle for XCOM.

Whenever it finally finishes running.  Found and converted all the weapons, items, ammo (about 1200 assets) but having some issues locating decor and small objs.  Probably can find it though, will go over it again when I get home.
« Last Edit: May 29, 2023, 08:14:10 pm by Teirdalin »