Author Topic: Bulletdesigner shipyard  (Read 14058 times)

Offline SteamXCOM

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Re: Bulletdesigner shipyard
« Reply #90 on: July 30, 2017, 10:32:15 pm »

Offline drages

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Re: Bulletdesigner shipyard
« Reply #91 on: July 31, 2017, 01:04:58 am »

Offline bulletdesigner

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Re: Bulletdesigner shipyard
« Reply #92 on: July 31, 2017, 09:59:36 pm »
A tutorial video  to use the grid and create the models fast an seen it was requested by all

https://youtu.be/D9rUehTSsUA
enjoy

also can´t remenber why the hwp dont go down the ramp, so thank to the gent who handle that prob

Offline efrenespartano

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Re: Bulletdesigner shipyard
« Reply #93 on: April 17, 2018, 04:57:57 pm »
Hello there!

I gave a quick read to your post, your work is really amazing.  ;D I would like to make some models, such as helicopters, tanks, APCs, etc. But I'm not sure how to start or what I need. Do I need a 3D model or with an isometric image is it enough? the ripped resources from other games do work? What tools do you use? How are the spritesheets used? How to get started? Thanks in advance!  ;D

Offline bulletdesigner

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Re: Bulletdesigner shipyard
« Reply #94 on: April 17, 2018, 05:53:23 pm »
You only need a isometric image , still you can use no image if you are good at 3d scuplting, but basically IMO start by using the MCD edit tool, you can see how the images are formed also you can do full model there ( in the preview part), next is the Dashiva mapview where you place the MCD´s you create in a specific map.
what i explain in the video is a more advance part where you can use a image to your advantage to be more quick
Anyway try the basic , i can help if u need some. Still i think there are some help on the MCD edit / mapview in the forum

Offline efrenespartano

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Re: Bulletdesigner shipyard
« Reply #95 on: April 17, 2018, 08:24:54 pm »
All right. I attached some images of what I have in mind.

I have reviewed your video tutorial a couple of times. It looks quite interesting, I understand that you had previously explained in this same post about the previous steps. Right now, I'm reading the MCD Edit page in the UFOpaedia. :)

EDIT: Haha I just checked MCD Edit. And my question is... how to work from an image? I mean, how to import an image. Is it required to be in a particular format? (.png)

Thanks for the help!
« Last Edit: April 17, 2018, 09:21:02 pm by efrenespartano »

Offline bulletdesigner

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Re: Bulletdesigner shipyard
« Reply #96 on: April 17, 2018, 10:15:43 pm »
see image how to import and export sprite sheet images from the mcd , the easiest way is to export and change that one png
also only the tank will work due to be the only with exometric axis


Offline efrenespartano

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Re: Bulletdesigner shipyard
« Reply #97 on: April 17, 2018, 10:34:28 pm »
Oh, ok! I get it! The sprite sheets are what you make in Photoshop using your grid, right?

Will anything happen if I use an image that does not have this isometric axis? (like the Huey, per example)

Offline bulletdesigner

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Re: Bulletdesigner shipyard
« Reply #98 on: April 17, 2018, 11:13:20 pm »
like i said using the grid method is only for helping visulization on model and going faster , you can put any image with any axis , it´s just a image, still is crazy hard to make it work´s on the long run

Offline efrenespartano

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Re: Bulletdesigner shipyard
« Reply #99 on: April 17, 2018, 11:41:25 pm »
I understand, I tought it was REALLY necesary haha. Anyway, seems useful. I'm going to study it and use it  ;D

The only thing I'm not entirely sure, is how to make the sprite sheet.


Offline bulletdesigner

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Re: Bulletdesigner shipyard
« Reply #100 on: January 21, 2019, 11:54:30 pm »
So it´s been a while i do something outside the 40k and for the general community. The other day Chaosshade ask me for a "stealth transport" with a reference image, and here are the result´s .

Still need a little  time to polish the MCD minimap´s but almost done
so i will provide then soon enough

Offline luke83

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Re: Bulletdesigner shipyard
« Reply #101 on: January 22, 2019, 02:47:02 am »
Looking good mate, i may need to borrow these one for my mod :)

Offline efrenespartano

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Re: Bulletdesigner shipyard
« Reply #102 on: January 22, 2019, 05:43:40 am »
I like them very much the third craft! As soon as you release them, I'm going to use it! :D


Enviado desde mi iPhone utilizando Tapatalk

Offline bulletdesigner

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Re: Bulletdesigner shipyard
« Reply #103 on: January 23, 2019, 12:02:42 am »
« Last Edit: January 23, 2019, 12:12:02 am by bulletdesigner »

Offline bulletdesigner

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Re: Bulletdesigner shipyard
« Reply #104 on: March 11, 2019, 09:05:33 pm »
Hey Everyone
So i will share with you the mig 15 i make before the transformation to 40k universe
Enjoy