241
XPiratez / Re: X-Piratez Utility
« on: January 18, 2018, 07:41:13 am »I forgot to add the \piratez\Language folder and was faced with an unstoppable stream of popups declaring they had no idea what all those strings were about.That's interesting. When the tool can't find a name for a technology, it should display the internal name instead.
There is an error message for missing technologies, but that should be because a (sub-)mod folder is missing, not a language one. For now I changed it so that the message only displays once which is a good idea anyway.
Anyway, do you have the exact error message for me?
Also, the settings tab didn't play well with my Laptop screen's resolution and had the lower right save and reload buttons partially off screen to the right.Settings tab now also has a variable layout.
I'm curious about your coding of this app. Are you using c++ like the project? Are you willing to share your project on github?It's written in C# and hosted on visualstudio.com. I'll look into how to set up permissions to make the public able to view the source code on there this weekend.
I have a pet project that I'm trying to gain enough understanding to start coding> I'm looking to create a utility that will help me consolidate armor recipes when they include an lower tier suit.
P.s.: Components for products will be shown eventually, but that's a good way down the planned feature list.