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Messages - cc

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211
XPiratez / Re: [MAIN] XPiratez - 0.99I1 - 26 Dec - Spirit of Christmas
« on: February 24, 2018, 07:37:48 pm »
I expect cc's list showing XG ammo having huge profits to also bring on a nerf. ;)
They already have been nerfed: in the past, you could manufacture them without a printer. Given the relative position in the tech tree, I expect Superslave Costume to fall down instead. ;)
The other things already feel "right".

212
XPiratez / Re: [MAIN] XPiratez - 0.99I1 - 26 Dec - Spirit of Christmas
« on: February 24, 2018, 09:49:21 am »
I do have a genuine question though... is there anything you can actually make money off of early game manufacture that doesnt involve alcohol?
Flame arrows are the most profitable thing that can be produced early-to-mid game without a still, an extractor, or using up resources. Superslave Costume is even better if you have the space for all the Soylent.
Here's a list of infinite-production items ordered by profitability. It's not updated to the latest version (and contains end-game tech), but should still be pretty much accurate:
NameHoursOpportunity CostsBuy CostsNet FundsProfit/HProfit/H (Repeatable)
BATTLE TANK M10000112500018750003600000247.5172.5
BATTLE TANK10000112500018750003500000237.5162.5
XG Rifle Clip (24x10)6503600060000148000172.3076923135.3846154
XG Assault Clip (16x10)6002700045000108500135.8333333105.8333333
BATTLE TANK M1A10000001000000100100
Plastasteel (x50)15002187531250175000102.083333395.83333333
XG Assault Clip/Aqua (16x10)6002550052500108500138.333333393.33333333
Medical Supplies (x10)400350050002650057.553.75
Chemicals (x25)350001500042.8571428642.85714286
Superslave Costume50440600245040.237
Boom Gun Ammo (10x10)500540009000010400010028
Spike Rockets (x9)6508050115002800030.6923076925.38461538
X-Grog24000539922.4958333322.49583333
Railgun Rounds (x15)8006750011250012900076.87520.625
MP Lascannon Clip (4x5)55010500150002600028.1818181820
SC Cannonballs (x5)350350050001200024.2857142920
Banana Clip/MAG (18x10)500800012500220002819
50mm Cannon8007000100002500022.518.75
Hellerium Distilling750001190015.8666666715.86666667
Flame Arrows12000190015.8333333315.83333333

213
XPiratez / Re: A thread for little questions
« on: February 22, 2018, 06:35:28 pm »
Don't use Seagulls against civilian targets. You're likely to destroy the craft instead of downing it.
Scavenge 25mm and 30mm bullets of Megapol ships (the blue ones with the beastmen inside) and arm yourself with that.

214
XPiratez / Re: A thread for little questions
« on: February 20, 2018, 07:23:00 pm »
1. What exactly does the rope do? I cannot figure out if my attack does anything and it seems when I end the turn the enemy attacks and moves normally.
The rope causes choke damage and can be used to capture enemies. Generally speaking, stun batons and whips are better, though.

2. After 6 months in-game play, I have not the option to hunt and shoot down ships. Is there a particular research / item I need to find first or am I researching all the wrong items? 99% of the encounters are events (hunting rats, temple, assault the church) with 3 ships so far that touched down within my radar radius.
You need to get a ship and a ship weapon. The earliest ships can be bought after researching a few contacts and weapons can be scavenged from landed ships, bought or gotten from a codex. Without knowing what exactly you researched so far it's kinda hard to recommend the best path to arming yourself. ;)

215
XPiratez / Re: Bugs & Crash Reports
« on: February 18, 2018, 09:27:35 pm »
So... it seems like I screwed myself over and got Contacts: Reticulans BEFORE getting my hands on a Mechtoid, hence softlocking myself (because all endgame techs are locked BEHIND the Reticulan Powersystems, for which I NEED a Mechtoid)... is that intended?
It's a bug. More info here: https://openxcom.org/forum/index.php/topic,5345.msg91715.html#msg91715

216
XPiratez / Re: A thread for little questions
« on: February 18, 2018, 11:21:31 am »
My original question was a reference to a previous comment on the base layout: should I pick large vaults or an armada of workers ?
Workers give you 4 space in exchange for a 5 000 monthly cost.
A Large Vault gives you 500 storage space in exchange for a 7 500 monthly cost and 4 base tiles.

In the beginning you may want to use a Large Vault because it's a lot cheaper. In the later game, you'll want to replace all vaults with workers and slaves as base tiles are a lot more precious than vault space. The extra cost can be offset by producing items, having Courtesans, or shifting Contraband.

TL;DR: Use Workers if you have the money. Vaults are for poor people. ;)

217
XPiratez / Re: [MAIN] XPiratez - 0.99I1 - 26 Dec - Spirit of Christmas
« on: February 16, 2018, 10:26:13 pm »
What does ETAP mean anyway?  I've figured that HVAP is "heavy armor piercing", but ETAP?  "Extraterrestrial armor piercing"?
HVAP = High-Velocity Armor-Piercing (a real thing)
I forgot what ETAP means, but I think it was hellerium based munition that requires industrial-scale manufacturing.

218
XPiratez / Re: [MAIN] XPiratez - 0.99I1 - 26 Dec - Spirit of Christmas
« on: February 14, 2018, 12:32:14 am »
I can't rely on those landing and willingly offering me the intact ship.
Tractor beam them? Dragons are quite capable of catching Pink Ships (well, anything but Corvettes and Sentries on a Base Assault mission, really) and you only need three beams to force a landing.

219
XPiratez / Re: Codex Popularity Poll
« on: February 09, 2018, 12:08:04 am »
If you ax' em a question, they might go boom taking out quite some HP in the process from you.
Axes do cutting damage. And since cutting damage doesn't cause enemies to explode, they will not 'go boom'.
Anyway, you can easily drop down to the lowest level (use your ship as initial cover) to avoid reaction fire until you're close enough to do some murdering. This usually works against killer droids as well, but showing up to the party is all that's required for Disruptive Transmissions right now anyway.

220
XPiratez / Re: Codex Popularity Poll
« on: February 08, 2018, 01:41:57 am »
(I would strongly recommend for dioxine to change that in the Enviros/Space to match up with the Gold/Fuego... if its got space suits then it should be going into space... it makes literally no sense why the gray/fortuna can get there, especially with its slow speed. This looks alot like it was a typo error)
I take it you haven't read the Fortuna's Ufopedia entry. The ship is meant to be able to go everywhere.
Space suits you'll just have to find elsewhere - or tech to Superhero armor.

221
XPiratez / Re: Massive alien activity causing negative rating
« on: February 04, 2018, 08:20:41 pm »
A Conversion mission has a 200 points score. This means whenever a ship lands and takes off again, you lose 200 points. There's four ships doing two landings each (4x2x200), so that's 1600.
An Alien Base mission also has a score of 200 and 8 landings as well; 7 if there is no base yet. So that's 1400.
Sway Government has a 300 points score and 6 landings, so that's 1800.
Pacification only has a 100 points score and 8 landings, so that's 800 points.

Please note that the above are in addition to the points generated by UFOs flying on the map (1 per 30 minutes) or landed (2 per 30 minutes). So yes, a 3600 score can happen in 13 days if two high-scoring missions are triggered at the same time.

222
XPiratez / Re: Massive alien activity causing negative rating
« on: February 04, 2018, 05:05:07 pm »
The aliens might've constructed a base in that area or you got hit with a bad combo of peacekeeping/conversion missions. Anyway, this will mean less money for the month, reduced funding and if it is a base more of the above. It's just bad luck, but not something that will kill you or permanently ruin your game.

223
XPiratez / Re: Inflitration type -items for Mansion missions?
« on: February 03, 2018, 04:01:22 pm »
Is there an up-to-date list somewhere? Some old posts say that any 1x2 weapon is ok. Is this still true?
I don't think there's a list and it's mostly true. In the end, Zapper and Shock'a Fist work wonders with outfit weapons (Seduction, Possession, Lucky Star...) taking care of the rest.
How do I know what outfits count as "magical" and are thus allowed?
The following armors are allowed:
MAID
NURSE
SAVIOUR
EL ADMIRAL DE CORAZON
NOVICE
VAMPY
SORCERESS
WITCH
GHOST
HOLOSUIT
DESTRUCTOR
WENCH
SEDUCTRESS
FAIRY
THIEF

MASOCHIST
LOINCLOTH
SUPERSLAVE
GREEN LIGHTER
BAT GLAD
FLASHBANGER

PET /LOK
NIGHTBLADE /LOK

DANCER /SYN
STEALTH /SYN

224
XPiratez / Re: [MAIN] XPiratez - 0.99I1 - 26 Dec - Spirit of Christmas
« on: February 02, 2018, 06:01:03 pm »
At least the arcane tome can give you the live strix; but as for the other two, mind control (if it's even possible to mind control them) or possibly luring them into your exit area and then aborting the mission are the only ways to get those alive.
Boomosaurus is very easy to mind control. It's my preferred way of taking them out, actually. :p
Cyberdisc can't be mind controlled or panicked because their voodoo strength is too high.
Strix should be possible with Sorceress and maxed mastery, though may require some panicking first. I wouldn't try it, though, since you can research them through the Arcane Tome or simply buy them after getting Saya. Too much risk for too little gain.

Also, thanks for the tip about the Cyberdisc capturing. I'll try to get it to work to finally finish get that project. :D

225
XPiratez / Re: [MAIN] XPiratez - 0.99I1 - 26 Dec - Spirit of Christmas
« on: February 01, 2018, 07:46:18 am »
Reanimated enemies count as surrendered automatically and will still be alive despite the possible stun damage.
With exception of Disciples of the Apocalypse and Killer Droids. There might be more enemies refusing to surrender in future, too.

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