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1
XPiratez / Re: A thread for little questions
« on: May 06, 2019, 07:21:46 am »
I had another weird experience. So I wanted an industrial printer in one o' my bases, and I chose a Hangar to build atop of it - why not? So, I relocated the craft to another base and - can you believe this sh*t - the game says: facility in use. An EMPTY one with the craft fokkin M-O-V-E-D. So I swore at the cute damn thing, had a beer and - after some ingame time - I could build my ind. printer as I wanted it. WTH? NVM, it's all OK now.
Hangar also provides 5 workshop space which will have been in use.

2
XPiratez / Re: Gold codex, Officer outfit questions?
« on: May 04, 2019, 11:30:02 pm »
It hasn't been mentioned so far, but the Officer Outfit also allows you to take a Gal into the city missions that are usually forbidden for them. And a Gal can have a lot of fun at a spaceport. :D

3
XPiratez / Re: A thread for little questions
« on: May 02, 2019, 10:45:05 pm »
I have Rescue Pod and Liquid Nitrogen gun only. I haven't spacesuit and can't equip other weapon.
Either loot or research a space suit. Warehouse missions are a good source for them.

4
XPiratez / Re: [MAIN] XPiratez - J14a - 1 May - Saints and Sinners
« on: May 02, 2019, 10:31:49 pm »
Hmm. Would you consider it still cheating if in addition to the teleporting fees ($333K, IIRC), some time (say X days) would be added on each move?

The idea is any reno takes also time. The value of X can be a % of the total amount of time that said facility takes to build from scratch, or it could be a fixed amount of days (say 3 days). Currently X is zero, so you pay the fee, and instant move. I don't know if this option is coded or not.
Plan out your bases and fill required tiles with corridors as placeholders. When you play Ironman, it's assumed you know what you're doing anyway. ;)

5
XPiratez / Re: A thread for little questions
« on: April 28, 2019, 12:16:15 am »
2) Would you recommend the Hammermite and Lancer missiles? I use Spikes.
Lancers aren't worth it - too expensive. The craft they outrange mostly land anyway. And the important craft to shoot down have equal or longer ranges.
I usually skip Hammermite in favor of Meteor (all-round) and Avalanche (big ships). Depending on where you are in the tech tree, Hammermite would make a good replacement for Seagulls, though.
Spike Rockets have good DPS going for them, but once you're up to Interceptors, you'll want DPS dealt with your light weapons and use the missile slots either to crack tougher ships or to have Thrusters for faster movement.

6
XPiratez / Re: Re: [MAIN] XPiratez - J13a - 29 Mar - Casino Royale
« on: April 28, 2019, 12:00:21 am »
Factory is just better version of Industrial Printer, or do I need to have them both in the base to manufacture what Printer can?
Factory is a better version of the Workshop. The Industrial Printer, while providing less workspace/tile used, offers all the production options of the Workshop/Factory and then some. If you want to optimize income, build a Factory. If you want to have more building options, build the Printer.

7
XPiratez / Re: Modding to get all Codex options.
« on: April 22, 2019, 06:12:06 pm »
Do I have to edit anything for research items that need things like "anything but red" etc?
No. Those techs are (as of now) only there to make the dependency trees more readable.

8
XPiratez / Re: A thread for little questions
« on: March 25, 2019, 11:12:21 pm »
2.) I have Jet Bikes with Seagulls for Interception, an Aircar and an Airvan for missions (Aircar is for intercepting small targets as well). I need a better combat Craft and weapons for it. Please advise me?
Search the tech tree for "Codex" and tech to that for a better craft. Plunder craft weapons for now or, if you want to, go for the Heavy Craft Weapons research.

Last, but not least: How would you direct the research and how? On one area to a certain depth, or in "a lttle bit of this, a little bit of that" style?
Directed research, mostly. Early key techs (in no particular order) are Krazy Hannah, Workshop, Chateau de la'Mort, Slavery, and a Codex craft of your choosing. Don't forget to pick up the Bag of Cash and Money Purse techs for increased profit.

PS: How do you fight Mercs? I tackled one of their ships, camped in my craft and fought from inside there, but when they blew up my door, I had to dustoff. Bah!
At your tech level? You don't. Run and live to fight another day.

9
XPiratez / Re: A thread for little questions
« on: March 24, 2019, 05:38:34 pm »
In the research tree, it shows all the prerequisites for a particular topic of research, is there a way to tell whether you need all of them or just one of them? I thought Power Tools needed BOTH Reticulan Power Systems and Chainsaw Good, but it just needs one or the other. Same with Gauss Weapons Dissassembly.
If the heading is "Unlocked By", you only need one.

10
XPiratez / Re: A thread for little questions
« on: March 19, 2019, 10:27:24 pm »
Supply ships and the Humanist swastika ship are also jammed, along with both reticulan vessels.
And the Millenium Falcon smuggler ship.

11
XPiratez / Re: [MAIN] XPiratez - J12 - 24 Feb - Wetworks
« on: March 06, 2019, 11:03:44 am »
Could anyone please describe me home camo works?
A camo rating of 8/2 reduces the tiles you can be spotted from by 8 when illuminated and 2 when not (assuming the enemy has no spot).

12
XPiratez / Re: [MAIN] XPiratez - J12 - 24 Feb - Wetworks
« on: March 01, 2019, 07:35:50 am »
then open the research screen, tap with middle mouse button on any unresearched topic, then press "Q", so the search line will appear (It's like Google, dude)
Or you could hit "Q" twice while in the Geoscape. ;)

13
XPZ Strategy/Tactics / Re: Extended Piratez general FAQ/Strategy Guide
« on: February 24, 2019, 10:54:31 pm »
Ok, but doing some research/mission may make new prizes appear in a given tier, or it is necessary to obtain some to make other ones come out?
There's three "lines" of bounties for all the clients in which you can obtain earlier prizes to unlock later ones. I don't think there are requirements beyond that.

14
XPZ Strategy/Tactics / Re: Extended Piratez general FAQ/Strategy Guide
« on: February 24, 2019, 10:28:53 pm »
A question about the bounty prizes: if i do not take all of lvl D, and i obtain a C brass medal unlocking the c-prizes will appear and override the d-ones in the manufacturing menu, so i will lose these? Same goes for other upper tiers?
The medals unlock missions and are not related to what prices are available.

15
XPiratez / Re: A thread for little questions
« on: February 20, 2019, 01:01:08 am »
I think the hours are balanced against the stage of the game when the items become available and not against each other. That's why high-tech stuff takes as much (or even less) time as low-tech things.

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