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Suggestions / Executing Aliens on the ground
« on: October 29, 2016, 06:05:24 am »
So you shoot an alien and he just falls down unconscious. Or maybe you used the stun launcher/thermal shok and put him down.
But you've already got a bunch of soldier aliens or deep one terrorists or whatever in your alien containment and you get marginally more points to actually killing certain species.
So you wanna kill the alien instead.
But to do that means you've either got to do one of three things:
* Wait until he wakes up and shoot him again.
* Walk over with a medi-kit and waste a ton of Stimulant on him to wake up up, and then shoot him. May need to do this twice depending on the species.
* Drop a grenade (or two, or three, or five) on him and blow it up.
(in a modded vanilla TFTD game I had this problem alot with Lobstermen because they had good armor and would end up being knocked unconscious alot rather than killed)
Now thats alot of work and resources to just be able to kill the thing. Also some aliens have built in weapons and if they wake up they can immediately start shooting at you on the turn they stand up on their own.
Also if its the last alien, and you're in the process of dispatching the other ones, that could mean getting several of them "captured" rather than dispatched too because the mission ends before you can destroy them.
Blowing up corpses can also destroy the loot too if you dont have time to carry the loot off first.
I want to stand over the body and blow its head off.
"Survivors? There are no survivors" - Davy Jones
Suggestion: If you are standing over or immediately adjacent to an unconscious unit and you direct your unit to Fire on that tile . . . it targets the unit laying there and shoots them instead of the tile if that tile is hit (if a location is favored it would be Under Armor since helmets tend to be the weakest part of most armor systems).
Obviously if there's somebody standing there besides the shooter it should target them instead, but if not it should shoot the guy on the ground.
If there are multiple unconscious units in the same tile, it should pick one at random (and even if you don't mean to execute them, having multiple bodies piled up in a 5x5ft space means logically its hard to miss them anyway).
This should probably extend to Xcom Soldiers too since their morale/mind controlling condition usually doesn't go away if you stun them, which means they could continue going crazy if they woke up within a meaningful amount of time (this being a real life concern, sometimes it may be necessary to put down your own men).
But you've already got a bunch of soldier aliens or deep one terrorists or whatever in your alien containment and you get marginally more points to actually killing certain species.
So you wanna kill the alien instead.
But to do that means you've either got to do one of three things:
* Wait until he wakes up and shoot him again.
* Walk over with a medi-kit and waste a ton of Stimulant on him to wake up up, and then shoot him. May need to do this twice depending on the species.
* Drop a grenade (or two, or three, or five) on him and blow it up.
(in a modded vanilla TFTD game I had this problem alot with Lobstermen because they had good armor and would end up being knocked unconscious alot rather than killed)
Now thats alot of work and resources to just be able to kill the thing. Also some aliens have built in weapons and if they wake up they can immediately start shooting at you on the turn they stand up on their own.
Also if its the last alien, and you're in the process of dispatching the other ones, that could mean getting several of them "captured" rather than dispatched too because the mission ends before you can destroy them.
Blowing up corpses can also destroy the loot too if you dont have time to carry the loot off first.
I want to stand over the body and blow its head off.
"Survivors? There are no survivors" - Davy Jones
Suggestion: If you are standing over or immediately adjacent to an unconscious unit and you direct your unit to Fire on that tile . . . it targets the unit laying there and shoots them instead of the tile if that tile is hit (if a location is favored it would be Under Armor since helmets tend to be the weakest part of most armor systems).
Obviously if there's somebody standing there besides the shooter it should target them instead, but if not it should shoot the guy on the ground.
If there are multiple unconscious units in the same tile, it should pick one at random (and even if you don't mean to execute them, having multiple bodies piled up in a 5x5ft space means logically its hard to miss them anyway).
This should probably extend to Xcom Soldiers too since their morale/mind controlling condition usually doesn't go away if you stun them, which means they could continue going crazy if they woke up within a meaningful amount of time (this being a real life concern, sometimes it may be necessary to put down your own men).