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Messages - Danny

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Suggestions / Re: Final battle too easy
« on: March 07, 2014, 03:45:17 pm »
I was thinking one thing that would be cool for the endgame would be an inverse of the regular game: the geoscape goes to Mars, and you end up as invaders much like Aliens on Earth. Maybe having to build a few bases and attack some Mars bases before finding the real final Mars base. You'd think aliens so advanced would have a lot more than just 1 base...

They do have more then one base but only one on Mars.
Remember current day Mars can't really support life any more with its very thin atmosphere of Carbon dioxide... :P

The Cydonia base exists thanks to some kind atmospheric bubble around the entire site and the fact it is close to a large Elerium stockpile left millions of years ago...
The bubble also explains why Xcom troopers can breath there without powerarmour... ;)

Open Feedback / Re: openxcom - bad remake
« on: March 07, 2014, 03:37:14 pm »
Don't bother. It's not worth it.

Yes it is...

Suggestions / Re: Final battle too easy
« on: February 28, 2014, 01:07:07 am »
Replace all the weak ass celatits and silacoids in the final mission with these guy's:

Could make make sense too, as in the brain hired a few as personal protection.

Stats: same as Chrysalid terrorists with the armour ignoring melee attack. But also with a ranged laser and only visible when within 10-15 tiles instead of 21... ^^

Open Feedback / Re: It is!!!!
« on: February 23, 2014, 12:35:59 am »
UFO:TTS was better... :\

Suggestions / Re: Final battle too easy
« on: February 20, 2014, 03:44:01 pm »
You could make a 2x2 brain alien that is blocked in from all sides rendering it unable to move.
Then give it Psionic powers double that of an Ethereal commander, lots of HP and armour... ^^

And make a rule set that if it dies all aliens die and trigger the end scene... ;)

Offtopic / Re: What mod you use ;)
« on: February 17, 2014, 02:48:44 am »
No mods :P

Fan-Stuff / Re: the master race.
« on: February 09, 2014, 06:59:47 pm »
Well, I stick to the first game, ignoring all the others :)

To me, TFTD, Apocalypse etc. never happened. Not as games, not as background...

The original ufopedia entry of Sectoids in the original game, still suggests an aquatic origin because of webbed feet and fingers... ^^

Open Feedback / Re: zombification as property of item not unit
« on: February 02, 2014, 11:07:01 pm »
I just wanna tank with explosive rounds in one "hand" and a HMG in the other...

I want a sentrybot from the Fallout games... ^^

Suggestions / Re: Ideas from laser squad nemesis
« on: February 02, 2014, 02:49:56 pm »
Not really - Power 60. I'm just such a great commander. :P

Power 60 seems too strong, if you consider other weapons... :P

Open Feedback / Re: zombification as property of item not unit
« on: February 02, 2014, 02:48:18 pm »
The Sectopod should be able to "headbutt" troopers as melee, maybe even an instant kill... XD

How would you feel when a giant heavily armoured robot hits you? ;)

Fan-Stuff / Re: the master race.
« on: February 02, 2014, 11:29:30 am »
Nah. I reject your reality and substitute my own :)

Sectoids from Aquatoids are from the original lore... :P

Suggestions / Re: Ideas from laser squad nemesis
« on: February 02, 2014, 11:27:17 am »
I'm using knives on them regularly, they die like little girls they are in close combat. :P

Then those knives are overpowered... :P
Nerf NERF!!

Fan-Stuff / Re: the master race.
« on: February 01, 2014, 05:00:12 pm »
Is that from the game files, or your own theory on it?

I always thought the Ethereals and the Sectoids were the same race, with the small guys somehow being the "drones" of their hive society, and the Ethereals being individuals allowed to "mature" and the ones running the whole affair, with the Brain being sort of their queen bee.

I thought the other races were either enslaved (Snakemen) or genetically created for a certain role (Mutons) or lesser creatures found throughout the galaxy and turned into terror weapons (Chrysalids etc.).

Cool poem anyway!

Ethereals and Sectoids are different races... ;)
Sectoids evolved and/or got genetically modified from Aquatoids from TFTD... XD

Suggestions / Re: waypoint weapons - limit number of waypoints?
« on: February 01, 2014, 02:41:53 pm »
As long a Blaster launcher can shoot around corners I'm fine with it... ^^

Old Xcom and new Xcom use cover completely different... :\

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