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Tools / Re: LOFTEMPS Viewer 3D
« on: July 18, 2024, 01:05:53 am »
what's your operating system?
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Well, the Reptoids do come out to play with the altered RMP, so that at least has a solution.
(I believe what mapview 2 calls 'patrol priority')
Unit = (UnitType)bindata[19];
Rank = bindata[20];
Patrol = (PatrolPriority)bindata[21];
Attack = (AttackBase)bindata[22];
Spawn = (SpawnWeight)bindata[23];
int type = value[19];
int rank = value[20];
int flags = value[21];
int reserved = value[22];
int priority = value[23];
Thank you, I'd be very grateful for the help. (And scared of the results... This may well impact the entire game)
I checked patrol priorities too, and all these nodes are at 0... So I don't understand why they only choose nodes in the room... Maybe because they're all assigned to rank Engineer? But this shouldn't matter for movement, only for spawning, no?
hope it wasn't too much trouble.it's fine as long as i take my time,
although I can't get the Top view to show symbols from my LoFTs