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Messages - Iapetus

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Work In Progress / Re: Mixed Crews for UFOs
« on: June 04, 2014, 09:38:24 pm »
From what time do the mixed crews start to appear?

The missions, supposedly, get generated at the start of the month so not until next month at the earliest.

(And if that mod is working, why not putting it to the "complete mod" section? :-)

Was, and still am, waiting for someone to say it is working (beside me obviously) also I'm not sure about the terror units I think the mutons and such as terror units may just end up naked and defenseless but I've not been able to confirm.

Work In Progress / Re: Mixed Crews for UFOs
« on: June 04, 2014, 06:57:08 pm »
AFAIK it was working fine before (I was using it) just cleaned up the code some removing stuff that was redundant. As a side effect the mixed crews should show up more often.

Work In Progress / Re: Mixed Crews for UFOs
« on: June 03, 2014, 04:54:01 am »
But its only works for tactical trainning ?

If you're asking if they, mixed crews, appear in game the answer is yes.

Uploaded cleaned up version in initial post.

Work In Progress / Re: Mixed Aliens
« on: May 10, 2014, 10:58:03 pm »

Work In Progress / Re: Men in Black -RC 2.6 | Cover Alien 1.2
« on: May 06, 2014, 02:57:49 am »
For me some but not all of the MiB crashed UFO sites, identified with hyper-wave decoder, crash the game (I've got a ton of mods so it could easily be related to that though it only happens with MiB missions.) it seems like it's maybe only happening with one type of mission but I've not had time to confirm that. Some of them do work as expected though.

Work In Progress / Re: Men in Black -beta 1.8 ! Cover Alien -alpha 0.8
« on: April 13, 2014, 04:17:28 am »
I was looking at the rulesets and it appears that the MiBs don't use the sniper rifle/machine pistol even if they are enabled? I could be totally wrong though. 

Keep up the great work I'm really liking this mod.  :)

Released Mods / Re: [TOTAL CONVERSION] The Piratez Mod
« on: February 26, 2014, 08:09:58 pm »
Wow nice work. I'm both impressed by how much work you've put into this and by how modable openxcom is. I've not tried it yet, in the middle of a game already, but I did add some of your melee weapons into my current game.

Released Mods / Re: [GLOBE] Improved Nations Mod
« on: February 17, 2014, 12:50:06 am »
It's using the old language specification 'English' instead of en-US or en-GB change that and it should be fine.

Work In Progress / Mixed Crews for UFOs
« on: February 16, 2014, 01:30:10 am »
I've been messing with adding mixed race ufo crews to spice things up a little.

This adds three new 'races' MIXED (LOW), MIXED (MEDIUM), and MIXED (HIGH) and assigns them to the various mission types. This is barely tested, and probably completely unbalanced, but I figured I'd post it and maybe someone who knows what they are doing will make a better version.  :)

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