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OXCE FMP

I have nothing further available to research. I think I'm somehow missing Elerium Battery? I can manufacture ALR but not ALR clip.

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Irl, all special military/gov't agency units have training facilities (and pre-screening processes) they use to make sure their operators are well prepared to carry heavy stuff (like each other) and shoot well and handle casualties etc., and also send their operators to places like https://shawshooting.com/ for specific skills training from people who do nothing else professionally, every day.

As is, in OXCE you need to either fire your low-performers or do counter-intuitive things like make them start with something in their hands to throw a few times to make their Strength go up, and choose weapons that they can hit with without killing an enemy to make their Firing Accuracy go up.

The X-Com Files has a gym facility that seems to work more or less well, though I only played XCF for a few weeks. If you would like OXCE to be slightly more similar to irl organizations, I recommend the following:

1. Enabling a single gym (+shooting training) facility, or two separate base facilities.
2. Allow substandard personnel to develop their some few skills only in these facilities up to a certain point but no further, and/or allow further improvement at greater cost in time invested (?).

Apologies if this has likely been discussed before, I fail with the forum search function for OXCE. I just thought I'd add my very minor irl experience.

3
Currently starting out with OXCE FMP, not sure if the early-game Silacoids with Cthonites is from OXCE or from FMP.

I've noticed repeatedly that Silacoids tend to show up with Cthonites in the early game, which is great. And I may be just a bad player or self-nerfing by not bringing tanks (playing on Experienced right now) and not rushing explosives-shooting weapons early game. That leaves me with very little to do damage to anything with Armour 50 in the early game.

My fault for not preparing well enough, maybe, but this leaves them as a hard counter to any new players that are not specifically prepared for them, to include not being able to hurt them with any shooting weaponry or incendiaries or Grenades (unless you land the throw in the exact tile).

Not really sure how to fix this.

4
Open Feedback / Streaming software issues?
« on: May 22, 2024, 10:20:04 pm »
Anyone here able to confirm or deny that it's possible to stream OpenXCom (or more spec. OXCE FMP) using Streamlabs or OBS?

I've successfully streamed with Twitch Studio but it's going away and thought I'd try the others. To no success today. Seems neither recognize it as a valid game.

EDIT: Just managed to fix it, courtesy R1d0 on Discord. Seems you have to go into Video Options and select any display filter that ends in an asterisk. No clue why. This makes OBS recognize OXCE as a valid window for capture.

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OXCE Support / Healing Spray mechanics?
« on: May 04, 2024, 02:27:38 am »
Apologies if I'm missing someplace other than in-game where this is answered.

I was standing over an unconscious unit and tried to use Healing Spray but couldn't tell if it did anything. Is it supposed to work like a Med Kit on unconscious soldiers?

6
The X-Com Files / Lack of XCF wallpapers
« on: March 20, 2024, 08:44:38 pm »
Hi. Noob here (played the originals since 1990s), barely started playing XCF. I like having game wallpapers while I'm playing a game and noticed a clear lack of XCF wallpapers. Unfortunately I have little talent in the field but hope I missed out on some while searching these forums and google.

Best I have so far:


NVM CAN'T POST LINKS [I fail at getting an AI to remove the top right twitch logo and lower left date]



I also tried and mostly failed to bring AI image generators to make me something, but after a few hours of messing around I (or rather Bing Copilot Designer) brings you the following attempts (one of which is at least halfway decent):

Help?

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